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Brutal! I'm hoping to run this game in the New Year with my local group. Thanks for uploading.
ОтветитьDeadly stuff, I love the deadly stuff. Players not so much... might be hard to talk them into this one.
ОтветитьThanks for the upload! Looking forward to running this in the near future.
ОтветитьWould love to play! Do you have a Roll20 account? :)
ОтветитьWould love to play a Space Marine in training! :D
ОтветитьSo helpful! Please do another video explaining more of the rules
Ответитьthanks for that...wondered what the game was like... for a RPG thats a lot of dice...?
ОтветитьStarship combat next pls? :D
ОтветитьThis is super helpful thank you for making it!
Quick question: do aliens not get "attacks of opportunity" like other rpg's provide? Are PC's able to move through an aliens zone with no checks needed?
Do you have to use zones? Can you use grids?
Ответитьthat was fast !
ОтветитьGreat stuff.
ОтветитьWhy would the alien headbutt when it has claws, tail and extended strength? That table needs a little rework.
Ответитьthanks ! very helpful. So you don't roll for stress when you block ?
ОтветитьHey man, I am looking to run my own original cinematic mode game. Want to join me on Roll20? I got an email if you wish to talk more.
ОтветитьThanks so much for making this! I just started playing. Love the game but wasn't sure if I was doing combat correctly.
ОтветитьThe lesson here kids is to never attack a Xenomorph with a blunt melee weapon 😱
Nuke the site from orbit, it's the only way to be sure...
Those zones are extremely small. Is that just for demonstration purposes? When I run games the entire map shown would be one zone (as per the rules).
ОтветитьAre cards really necessary for the game to be played?
ОтветитьDamn! I hope character creation is quick in this game ! xD
ОтветитьWhat software are you using for this video??
Ответить“go kwang! Fight that bug off as long as you can!” Thirty second later ... “Noooooo!”
ОтветитьSee Xeno - run faster than the next guy
ОтветитьDamn, it feels good to see a representation on screen. Most talks about the RPG are overviews that pass over the gritty details. Thanks, man
ОтветитьWhere do I find the alien stats?
ОтветитьHave you reviewed the official material that has since come out for this on Roll20 since this?
ОтветитьCould you tell me what fonts you have used for this video? They look great. Thanks!
ОтветитьWhat a tremendously helpful video! Thank you!
ОтветитьThis example is saying "GMs don't chuck xenos at your players too early or in too many numbers. Make sure your players have a chance or it will certainly feel pointless. As in the films, the xenos are no joke and will take out whole teams even on their own."
ОтветитьThank you! Worked examples are great!
ОтветитьWhat do you use to make your maps? Not roll 20 I mean the actual map tile pieces. Did you upload custom images?
ОтветитьHow did you do that map? I dont like the maps in green color teh game brings as default.
ОтветитьHi there!
Where did you get these maps with zones and everything?
I only find Structurall maps, not single room battlemaps as these.
Can you push combat rolls?
ОтветитьSo the xeno uses his slow action to engage? In that initial encounter. Or is it not possible to move then attack using the same fast action. Waiting for the xeno to attack on the following initiative?
Also if that’s the case can the pc just run or disengage or would that allow a attack of opportunity for the xeno?
Would it work to play this with pbp theatre of the mind?
ОтветитьNice example. Thanks. I'm impressed with your Roll20 setup. Is that part of the paid package for the Alien RPG?
ОтветитьAs I read the rpg rulebook, it feels like the weapons are under damaged.
ОтветитьIf this is what a typical combat round is like with the star of the show, it means as a DM that wants to build a campaign with some staying power and character building, you have to provide the players with both a strong enough sense of dread to avoid such an encounter, and enough opportunities to get the hell out of there when an encounter is imminent. Compared to D&D, Alien RPG feels like you have 0,1% of the diversity of the monster cast so it's like "You're tired of fighting rats for 3 levels? Ok, here's a Beholder, glhf"
ОтветитьI can't access the site for dundjinni has it shutdown or moved elsewhere? or are there newr programs to make RPG?
ОтветитьIS there combat for human enemies and combat Synthetics at all?
ОтветитьHow do you figure out how far they can move?
ОтветитьRun goddammit! Run... why do you bother to pick up your crowbar... Kwang's already dead... Nice, would like to see blocking and maybe start with more stress. I am gonna run this game first time tonight.
ОтветитьPlanning on running an Alien game, and this is incredibly helpful! I really understand how combat works in this game now.
ОтветитьI aprracite your video, very well done indeed. My only criticism is that roll20 sucks when compared to foundry vtt at every level.
Something you might would like to consider in the future. Anyway, I aprracite your video style, simple and effective! Your players are lucky to have you as a GM. Cheers.
You’re handling armor wrong. Armor roll successes reduce damage by 1, they don’t negate the attacker’s successes. It works out the same if the attacker is using a weapon that only does one damage and spends extra successes on extra damage; but it is not the same if the weapon does 2 or more damage, and armor won’t protect against other stunts that the attacker spends extra successes on.
ОтветитьLost our Roughneck last night to a Heart Stab after he went catatonic from stress, we will miss him probably
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