Комментарии:
Great video as always! I think that some more jumping around the screen is okay.
One more thing to improve is eyes movement (or rather NOT movement). I believe you are reading from some kind of telepromter and it would be much better if your eyes weren't that fixed.
It certainly looks smoother in those parts where you've read the script ahead and freely looking (and pointing) around.
Hopefully I didn't offend you as I didn't mean it in any way. Keep up the great work and good luck!
I feel that if you're going for a calmer style then it makes more sense to just sit down with a face cam. Allows you to have a stationary microphone and consistent audio quality. Great video as always though!
ОтветитьI swear if DOTS doesn't solve the maddening lingering decade-long headache inducing problem of networking in Unity they're completely done for anywhere outside of indies and singleplayers lol. Will use this video as "I don't wanna go insane." y'know
ОтветитьI implemented multiplayer with Mirror and in the case of scriptable objects I moved them in my resources folder and instead of sending them across the network I send the path and I load them at destination. I thought I would mention it in case someone finds the idea useful.
ОтветитьThis guy is built just like his game builds
ОтветитьGreat news! Now make another addition to the turn based strategy course to add multiplayer to that, seeing as it's adding to an existing project versus a new one, and I'll pay extra! :D
Thanks for all you do.
Looks AI generated.
ОтветитьDude can you make a tutorial for Fishnet multiplayer and how to implement it? I feel it is much better than Unity's Netcode (clunky)
ОтветитьYou can do it! 👍🏼
ОтветитьIll see if I can join the next live stream to play test!
ОтветитьThats what u get with unitys multiplayer/anything done by them.
Told ya ;
I like that you talk about getting stuck because it feels more real as everyone gets stuck once in a while.
ОтветитьOh no, he's hot!
ОтветитьHow old are you??
ОтветитьI really like this new type of editing! It's really engaging. Unlike last time, my eyes can follow where you are around the screen now, aha. Great job! Can't wait to play Dinky Gardens.
(Also, I was hoping you'd share what bugs you encountered and how you fixed them, thank you a lot for that!)
Oh god, it's good to know that I'm not crazy! I have encountered the unpacking NetworkManager prefab/placed NetworkObject bug as well and I'm pretty sure it's to do with every programmer's nemesis - cache invalidation. I would occasionally get network object prefabs with duplicate GlobalObjectIdHashes in the scene which led to absolutely nightmarish scenarios. Ended up writing an editor command to dirtify the NetworkObjects in prefabs and open scenes by double toggling the SynchronizeTransform flag (it might be enough instead of readding the entire component).
ОтветитьAs a beginner I am now going through the TurnBasedStrategy Course and trying to improve my interest and code . Personally I haven't done any multiplayer tutorial or project but note Taken for future - "Build Multiplayer Right Away from the beginning". Thank you
ОтветитьStop flexing your biceps on us.
ОтветитьI would love to see a Local coop tutorial☺️
ОтветитьI don't think that after all stuff was changed from previous devlog video there's anything left to improve :d
Way much better
Hello, I am very interested in the multiplayer aspect.
But also in terms of costs. If you use the services of Unity and others. I came across photon pun 2 which also allows you to use your own servers, I don't think Unity gives you that freedom.
Would love to hear your thoughts on this or maybe it's worth a video of its own, because it's not just about how easy it is to program something, which is of course important, but also how much the service costs.
If you've mentioned it before or said something about it, feel free to give me a link, I'd love to watch it.
I got the same error on the animator while following your multiplayer course with the latest version of NGO. I decided to ignore it too since it's not game breaking and it was almost impossible to find the root cause, especially since you can't add additional logs the NGO code. Thanks for the devlogs and good luck for the Steam Festival !
Ответитьgood stuff
ОтветитьYou're getting much better at this format. I like the detail of you "looking" at your code on the keyed in screen ✌️😃
Ответитьit sounds like the NetCode library has some lifecycle event problems. Connections, initializations, and linking that happens in a specific order are failing or being missed when you enter various application states during Unity development and debugging. Events that are something like: onLoad(), onResume(), onDestry(), onMoveToBackground() are not quite bulletproof in the NetCide lib. (that's a guess based on stuff working when you re-add things or only in one workflow)
ОтветитьGreat improvement on the last video. Didn't notice an echo this time around.
ОтветитьHey, How did you implement unity netcode to work with steam?
ОтветитьBro how to make revival system please say bro please bro this my request please 😢
ОтветитьSir how you study c# programing language give some hints pls......❤
ОтветитьDinky Winky
ОтветитьGreat Video!!
Can you please make a video on Client prediction using physics?
I have been struggling with this issue and there are very few resources available on this toppic.
It's good to see that I'm not suffering alone with these weird bugs working with multiplayer in Unity 😅. Also, thanks for all the great multiplayer content, it saved my life and my job 😂 🫂
ОтветитьI'm curious about a game devs routine for a day. I know you did a video on that years ago, but I would really appreciate updating that, and maybe dive more into healthiness as a gamedev, etc
Great video, I'm making a multiplayer game off of your guides now, thanks, keep it up 😅
On when to implement multiplayer, my view is in the middle between your two options. You will want some of core elements done to make sure the game is fun before adding MP because it will slow everything down, but too many systems increase the risk that you will need to rewrite something completely, especially if you have little MP experience. Or you build an SP prototype and then build the actual game with MP from the start.
ОтветитьSo CodeMonkey makes Video games then Gets Jacked on the side lol.... Not ur typical gamer.
ОтветитьAwesome style, really engaging videos, more like a mini movie story, also I reckon Code Monkey can Bench press around 125-130kg, so Buff Monkey
ОтветитьSo you aren't a monkey then...😮😢😢
ОтветитьNice video! Quick question regarding the migration process: can you still play the game in single player mode? If so, do you have separate codes for that or just runs a local host and works as a multiplayer under the hood? If the later, can you play without internet?
ОтветитьI like how you showed that you are a normal human as me having all these random bugs fixing them selfs randomly for a random reason ... Keep it up ... Looking forword to try the game
ОтветитьI would never have guessed that GigaChad sounds like CodeMonkey
ОтветитьI got used to previous format, I guess somewhere in the middle would be nice, showing yourself in the beginning and then switching to old format(behind the scenes)
Brackeys did that
where do you host your game server to play it online?
Ответитьhonestly you are so handsome....wow...
ОтветитьI hope I can be smart like you
Ответитьthe Network solution from unity itself is so bad that the moment I add just the Network Manager I got error, and the error all about the network manager alone...
Using photon or any other solution made it so easier for me.