Teaching Players how to Play - Legacy Devlog #11

Teaching Players how to Play - Legacy Devlog #11

aarthificial

4 года назад

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@maxifire32
@maxifire32 - 04.12.2023 03:35

You should add an easter egg where if you manage to jump across the gap without talking to the architect he will look extremely suprised

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@DrakiniteOfficial
@DrakiniteOfficial - 05.05.2023 09:06

I like the fact that the architect's instructions to Alice feel natural (like the "hold your fingers together" / "clench your fist"). I really dislike in games when characters say the keybindings in their dialogue. Breaks the immersion.

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@carloruisi3407
@carloruisi3407 - 28.08.2022 22:18

Ma dove lo posso trovare questo gioco?

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@DemonPig666
@DemonPig666 - 04.08.2022 13:08

Really love the environments

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@timothymclean
@timothymclean - 10.05.2022 04:39

You keep doing tripe the work to make each bit of the game maybe 5-10% better. I sure hope the game actually gets released some day!

(I should probably clarify that this is supposed to be a joke—I'm sure it will be.)

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@ZephyrosNocte
@ZephyrosNocte - 04.05.2022 20:23

How do we get Morgan Freeman to voice the architect?

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@raymk
@raymk - 01.05.2022 09:50

"Hold [LMB]" instead of "Press and Hold [LMB]"

Reduce the word count to avoid confusion and decrease complexity

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@MCInferno
@MCInferno - 01.05.2022 02:03

Ee

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@GaIaxysWitch
@GaIaxysWitch - 24.05.2021 04:49

Little idea regarding the interactibles:

Have NPCs and such have the speech bubble interaction, and that dot you had for objects and such.

If it causes problems for gamepads, maybe make the closest object the one interactible?

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@subliminalcastillo2126
@subliminalcastillo2126 - 21.05.2021 06:58

I'm hyped for this game.

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@diogocichocki4947
@diogocichocki4947 - 19.05.2021 22:42

Made withou the need to stay for diologs is a this. Don't make the player stop to see the same text again and again.

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@Flip_Araujo
@Flip_Araujo - 18.05.2021 06:04

The mood is just perfect.

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@omerfarukbykl6097
@omerfarukbykl6097 - 03.05.2021 13:23

I think the bending mechanic needs more feedback

You should make the anchor obvious when doing the gravity bending thing
My Suggestion: Something like a Distortion shader or ripple effect mix something so that it feels more intense and like something gravitational happening. +Maybe small camera shaking, not like a hard rough one but like more soft. Looks like camera waving or rumbling.
Btw i see you do a bloom thing but since that is the main mechanic of the game, i think polishing that is very important.

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@willmanjm
@willmanjm - 18.12.2020 16:37

I watched one of your more recent videos and really enjoyed it. So I subscribed. Now I find myself going back and watch all of your past devlogs. Something about them is just so pleasing to watch. Great work!

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@PanoramaRolePlay
@PanoramaRolePlay - 15.12.2020 00:15

Holy shit I'm gonna speedrun the fuck out of this game! Looks gorgeous!

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@redundantqwail9088
@redundantqwail9088 - 05.12.2020 05:08

What music is this, it's so mysterious yet hopeful, perfect for the setting of this game!

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@henrycgs
@henrycgs - 04.12.2020 03:32

So you are copying Valve's games except for one of the key elements that make them so great, which are the hidden tutorials? No need for the guy over there explaining everything by text. Just let the player figure it out on their own, it's much more rewarding.

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@ane_world
@ane_world - 01.12.2020 10:21

i think i preferred the way interactions worked before, instead of using E. I liked how interacting with the anchors and the environment were mapped onto the same input, I think that unity is really good for ease of use

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@NICK....
@NICK.... - 26.11.2020 20:57

this game has so much charm and potential

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@turtlewarrior7946
@turtlewarrior7946 - 20.08.2020 05:53

Very nice.

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@markviola4722
@markviola4722 - 19.08.2020 15:45

Dammm this game looks awesome, I really like the atmosphere of it. And the 4 ways of completing the tutorial is also cool, I could see a lot of people appreciating the amount of feedback they get for their actions, like failing the tutorial. If you do end up doing it for a lot of the interactions, it seems like it would take a lot of dev time tho

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@nayagoru
@nayagoru - 19.08.2020 05:00

Great work, man!

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@poleski72
@poleski72 - 17.08.2020 22:17

Great job expanding the interactables, especially interacting through dialog system. Looks like you left it open for a lot of possibilities!

Also did I notice slightly animated fog above the parallax background?

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@partially2k
@partially2k - 17.08.2020 19:45

!! nice man

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@ShinyEmeraldGames
@ShinyEmeraldGames - 17.08.2020 19:11

Looks cool. Nice devlog - I make them too. :-)

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@thomascasasnovas4372
@thomascasasnovas4372 - 17.08.2020 17:55

Awesome

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