Комментарии:
You should add an easter egg where if you manage to jump across the gap without talking to the architect he will look extremely suprised
ОтветитьI like the fact that the architect's instructions to Alice feel natural (like the "hold your fingers together" / "clench your fist"). I really dislike in games when characters say the keybindings in their dialogue. Breaks the immersion.
ОтветитьMa dove lo posso trovare questo gioco?
ОтветитьReally love the environments
ОтветитьYou keep doing tripe the work to make each bit of the game maybe 5-10% better. I sure hope the game actually gets released some day!
(I should probably clarify that this is supposed to be a joke—I'm sure it will be.)
How do we get Morgan Freeman to voice the architect?
Ответить"Hold [LMB]" instead of "Press and Hold [LMB]"
Reduce the word count to avoid confusion and decrease complexity
Ee
ОтветитьLittle idea regarding the interactibles:
Have NPCs and such have the speech bubble interaction, and that dot you had for objects and such.
If it causes problems for gamepads, maybe make the closest object the one interactible?
I'm hyped for this game.
ОтветитьMade withou the need to stay for diologs is a this. Don't make the player stop to see the same text again and again.
ОтветитьThe mood is just perfect.
ОтветитьI think the bending mechanic needs more feedback
You should make the anchor obvious when doing the gravity bending thing
My Suggestion: Something like a Distortion shader or ripple effect mix something so that it feels more intense and like something gravitational happening. +Maybe small camera shaking, not like a hard rough one but like more soft. Looks like camera waving or rumbling.
Btw i see you do a bloom thing but since that is the main mechanic of the game, i think polishing that is very important.
I watched one of your more recent videos and really enjoyed it. So I subscribed. Now I find myself going back and watch all of your past devlogs. Something about them is just so pleasing to watch. Great work!
ОтветитьHoly shit I'm gonna speedrun the fuck out of this game! Looks gorgeous!
ОтветитьWhat music is this, it's so mysterious yet hopeful, perfect for the setting of this game!
ОтветитьSo you are copying Valve's games except for one of the key elements that make them so great, which are the hidden tutorials? No need for the guy over there explaining everything by text. Just let the player figure it out on their own, it's much more rewarding.
Ответитьi think i preferred the way interactions worked before, instead of using E. I liked how interacting with the anchors and the environment were mapped onto the same input, I think that unity is really good for ease of use
Ответитьthis game has so much charm and potential
ОтветитьVery nice.
ОтветитьDammm this game looks awesome, I really like the atmosphere of it. And the 4 ways of completing the tutorial is also cool, I could see a lot of people appreciating the amount of feedback they get for their actions, like failing the tutorial. If you do end up doing it for a lot of the interactions, it seems like it would take a lot of dev time tho
ОтветитьGreat work, man!
ОтветитьGreat job expanding the interactables, especially interacting through dialog system. Looks like you left it open for a lot of possibilities!
Also did I notice slightly animated fog above the parallax background?
!! nice man
ОтветитьLooks cool. Nice devlog - I make them too. :-)
ОтветитьAwesome
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