Комментарии:
Do Vulkan next. I'm wanting to understand the comparative pros and cons of both and what differences they have structurally and in terms of difficulty of implementation.
ОтветитьThanks 👍
ОтветитьI feel like this is an EXTREMELY underrated explanation and animation. Your video will be shared by me whenever its relevant. Thank you.
ОтветитьFor context in the game industry that you may not know: While newer DX versions were available, there was inherent "lag" in seeing games which utilize newer versions of the technology for a variety of reasons, primarily lack of experience on the new tech. It's quite a process building a game on a new DX version with a studio that's done things a certain way for a long time on an older version.
ОтветитьIncredible explanation, thank you.
ОтветитьThank You! Very useful
ОтветитьSubbed. Awesome video, love how succinctly you explained this. Really helpful for anyone like me who’s new to this stuff. Cheers
ОтветитьBrilliant video. Thanks!
ОтветитьI'm sorry I'm not happy with this particular video, I'm searching a deep extense video which explain detailly about this topic. But at least this video look good in appearance, keep trying. ^^
ОтветитьBut... what can you USE it for? What DOES it actually do?
Ответитьcool. thanks.
Ответитьso. where is the openGL part? this only talk about directX. not even Direct X vs. OpenGL🙃
ОтветитьSuch a good video and such a confused audio 😂
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