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I mean it's kinda why I use keepInventory in Minecraft. If you wanna go get your items back after every death that's good for you, everyone plays the way they want to, but I've better things to do with my time
Ответить"I feel like I'm getting bullied!" Just play in Normal difficulty, scrub. Terraria is already enough of a hardcore game. Crazy l + ratio skill issue.
ОтветитьThe way you put has actually convinced me to play medium core
I just never tried it because everyone always said “it’s just a more annoying hardcore”. It’s also probably better for me since I like to take my time with things like builds or making farms opposed to trying to speed run the game and avoid danger at all costs
The first time I ever played mediumcore I lost of the of the 1-of-1 dungeon chest items and right after I died I HAD to turn off my PC for reasons outside my control, so I felt incredibly shitty losing an item I could not obtain again. From that day on I never played mediumcore again.
ОтветитьIt’s fine if you’re already familiar with the game. Just have a backup set of gear at spawn so you don’t get soft locked not being able to get back to your stuff. If that’s what you like, it’s perfectly fine as a difficulty.
I just don’t do it because it is kind of a hassle
you know what, this sold me on mediumcore
ОтветитьMy main issue is that if you die and exit you lose your stuff. Id like a rework to it.
ОтветитьY’know this has actually changed my mind on mediumcore almost completely. Thanks Sorbet!
ОтветитьI've played mediumcore a lot, finished vanilla and calamity on it and my takes are:
1) it's cool in pre hardmode where you die a lot exploring, it gives a sense o danger which is nice;
2) soon enough you won't die at all when exploring, and it becomes fine;
3) I play with a friend, and one of the biggest downside of mediumcore is when someone dies it creates a ton of items in the arena, which you don't wanna pick up, because it would mess up inventories, and so it creates an obstacle in the arena (we didn't allow respawn, so the items stayed there);
4) I really didn't want to equip any cosmetics at all because it would mean more shit in the floor to pick up;
5) visualize picking your items on every boss attempt, now do it with multiple sets/presets;
6) you might die in the abyss and all the items will be there, which can be a pain to get (and so the pre hardmode fear sets back, which is nice), but aside of that is just annoying
I will entirely disagree with the premise that it is a "casual hardcore".
When you die, if you log off, the world is practically dead especially in Hardmode. You are either forced to play for longer or forced to abandon everything. thats the issue.
Thats my main issue by far. If mediumcore items simply didnt despawn, I wouldnt hate it so much
I just don't enjoy mediumcore, I die a lot and mediumcore increases the grind when having to get your items back.
ОтветитьUnless you are a pussy nerd who has got nothing going for him in his life, no reasonable person would play mediumcore or say that "it doesn't suck"
ОтветитьTHANK YOU FOR EXPLAINING IT THIS WAY! i wanna try it now :)
ОтветитьI think one of the things that this video doesn’t really touch upon for the reasons that people aren’t a huge fan of medium core is that a lot of people simply don’t find the time between dying and getting your loot back to be engaging. You bring up that it’s fun to use underpowered loot and its pumps adrenaline, but for a lot of people, it doesn’t do that, it’s not particularly challenging, a lot of people just see it as an arbitrary timer, making your respawn time effectively go from 15 seconds to 2 minutes, even more if you get into a death loop
ОтветитьWHAT IS THE BEAST AT THE END OF THE VID I LOVE HIM
Ответитьi wouldnt touch mediumcore with a 6 foot pole for the sole reason that i suck hot shit at the game
ОтветитьI like mediumcore :)
ОтветитьYou make a lot of good points about the argument of medium and hardcore; I still don't like them. I beat the game once with both, but I enjoy terraria because I can do something absolutely stupid, like jumping down that pit I don't know what's at the bottom of, and if I die its not a big deal. I enjoy video games because I enjoy being able to take risks I can't take in real life. And I am good at the game too, I beat Duke fishron straight out of hardmode as habit now, I have beaten every boss in the game and in calamity without getting hit (individually, not all in at once. I would retry the boss until I beat it no hit). I just don't like medium and hardcore cause I like the option of intentionally being stupid.
Ответить10 minutes to explain the idea of subjectivity
ОтветитьI’ve always loved medium core for everything except for hehehe Playing it 😭 my character always ends up being named NO F*CK but I’ve always tried and always enjoyed
I love it bc i can’t stand newbies going “oh i can just die cus i only drop coins” or a seasoned player losing their mind bc they aren’t ready to drop items
Soft core is truly SOFT should not be called standard
Even in Minecraft there are no coins, when you die you lose everything - although being much more basic in terms of replaceable gear, there was never a soft death besides being in creative mode
My only complaint is that if you have to leave or your game closes / crashes
You’re out of luck hahaha many accessories don’t get replaced as often as you might lose them and the wholeee ordeal requires a significant change in play style
All in all, love it, big props
I try but i have NOT succeeded lol
I’ve been playing medium core with my buddy for a few weeks and yes, I die a lot- yes my stuff goes everywhere, and yes it’s frustrating, but it just adds some sense of value and beauty to the otherwise typical terraria experience. We’re almost done the mechanical bosses and I know it’ll be a hard journey but I’m loving it so far.
ОтветитьI only get put off by medium core because I always play on expert or master, and I don’t want to have to get my stuff back 100,000,000 times
ОтветитьDying in lave with no floor so they disappear
ОтветитьI say mediumcore, master mode is the real terraria
ОтветитьMy biggest criticism with mediumcore is honestly a complaint that stems from a smaller issue from the base game: melee is pretty much the only way to play mediumcore. Melee has always been favored in Terraria, but other classes are doable in the base game. With mediumcore, the disadvantages to playing any other class far outweigh the advantages so melee is the only viable class
Ответитьthe bug at the end was awesome :D
ОтветитьI think people psychologically have a hard time wrapping their head around the appeal of mediumcore in part because you *drop your items instead of losing them entirely*. When you strip back all the (valid) notions around the inconvenience of retrieving your lost items, the idea of "deaths have stakes & consequences, but I don't need to spend hours going through the early game motions to get back to the part of the game I actually want to be playing—likely several times" becomes a lot more intuitive IMO. I wouldn't go so far as to say I'd prefer it that way—it's nice to have the option—but I agree that people tend to think about it in a way that's setting them up to hate it in considering it a needlessly inconvenient softcore, rather than a less punishing hardcore.
It's also just by far the funniest way to play multiplayer with several friends, the more difficult the world the better the memes. Having a loose collection of shit constantly juggling hands is a blast with the right company (though whether this is funny or infuriating will probably vary a lot depending on the people).
If I had one major complaint it would be losing vanity stuff, which I think could be avoided with some tweaks to the vanity system to prevent people from storing their backup gear in the vanity slots (or at least make it so dyes in vanity slots don't drop). I'd like to see dyes (& vanity items as a whole but I'm not holding my breath) have their own "research" system kinda like journey mode's to allow you to use equipment EXCLUSIVELY for vanity after obtaining it once, whether you currently possess the item or not. I'm mostly okay with needing to re-sort my inventory every now & then; it's a pretty necessary side-effect of the gameplay loop—but I'd like to look classy whilst strolling into the temple with an adamantite repeater.
Nah. Just like it's annoying having invasions disrupt your flow, it's annoying having to go get your items. Especially since you have to do so before you can save your game. That's why people mod graves into Minecraft.
ОтветитьSomething I hate is how low you always have to be on loot to actually be able to get back into a multi-player boss fight
If you have any vanity you can't just spam equip your accessories and armour you have to manually equip or quickly rearrange your inventory and it just kinda sucks
Have you tried amusing yourself by playing the No Traps seed? I don't think Mediumcore would be a difficult one would enjoy, i enjoy it because some of the risk free deaths are hilarious to me
ОтветитьWhat about hardcore but you make a new character whenever you die? So you keep your world like in mediumcore, but dying makes you lose the items in your inventory along with any perma-buffs you had.
It’d be a lot more punishing than mediumcore so you’d want to prepare well like in hardcore, but it still retains some of that improvisation aspect that mediumcore brings into the gameplay.
If the game didn't delete your items for leaving the game I think a lot less people would be annoyed at it. Dying in a really annoying way that makes you want to just log off for a minute isn't a problem in Softcore, you lose nothing. Or hardcore, the game logs you off for you. But in Mediumcore, if you leave, your things are gone. And then the reset process after an annoying death is too much at once so players just quit.
It's in an annoying middle ground where, if you wanted to play a quick 'run' of the game, hardcore works because you have no commitment. If you die, you're dead. If you want to establish a long-term world, softcore works because there's little frustration to each death. I agree that Mediumcore works very well as a training difficulty, it's Hardcore but you only get a slap on the wrist for 'losing', but that does little to really make it appeal to people.
Also a good portion of the hate is that Mediumcore was made AFTER softcore, since that's how the game just was by default. And people just don't like change. Look at recent news for Minecraft for a similar issue but in reverse. Usually when you die you drop everything. Mojang have discussed making the easier modes not make you drop your items, and there's been backlash over it. Having a mode that's "How the game is meant to be played" and a "Hardcore challenge mode", anything else feels extraneous if it was added later and doesn't add some sort of specific mechanic unique to it.
Minecraft moment
ОтветитьI think there's two main reasons why people don't like mediumcore:
1. Because your character doesn't die like in hardcore, the player doesn't feel like they lost even if they are unprepared for the task of recovering their loot. Especially because many will forget to make extra accessories and weapons. So they bash their head into a wall while getting weaker and weaker. At some point it becomes almost impossible to continue and the player has to give up. I feel that the game putting the responsability on the player to give up is much worse psychologically than it literally ending the run like in hardcore. It makes the player feel powerless and guilty, which isn't good when you remember most people play video games to have fun and escape the stress of the real world. You also can't ragequit like in the other game modes because then you lose everything, building up the anger of the player with little to no way of unleashing it.
2. Even without death loops, the hassle of getting back your stuff is a waste of time for a lot of players. You either have to waddle your way to the boss arena, which makes respawning effectively 15 - 50 seconds longer. But that's the easy part. If you die in some random cavern away from a pylon or anything of the sort, it may well take more than 5 minutes getting your loot back. And here I'm assuming you, the player, know what you're doing and have multiple backup gear. God forbid you get killed a second time. Now you have to make it back with really bad gear, which is going to take forever. And once there, I hope you have some kind of piggy bank because it's not gonna fit in your inventory with your backup gear. Granted, in 1.4.4 there are now many items which increase inventory space, like the afforementioned piggy bank.
All in all, I think the gaslighting, soul crushing and time spent recovering your loot is what makes mediumcore the worst game mode to the vast majority of players. But for people who do insane challenges like defeating the game with a copper short sword, the annoying aspects of mediumcore are probably somewhat appealing.
As a journey player I’d agree 👍
ОтветитьI've never played medium-core before but I think void vault would be your best friend here, same with the piggy bank (if you get the money trough or the living wood chest) you can always keep your stuff within the reach of your inventory AND your base
ОтветитьYour video made me want to try it out. So it seems you succeeded!
Ответитьi think the very concept of this video is flawed in the same way that SOOOOOO many other videos in the gaming community at large are. this is because a situation like whether or not mediumcore sucks is not akin to situations involving weapons with clear stats, advantages, and disadvantages. you can't statistically analyze somebody's personal preference. therefore, to argue either that mediumcore sucks OR that it doesn't suck is inherently flawed and irrelevant. it's simply just "i like this mode/I don't like this mode." i guarantee you anybody already against mediumcore is not going to change their mind, and although you might get people who haven't played it before to play it by making this video, nothing you say is ultimately going to have an effect on their own opinion. i enjoyed this video and hearing your feelings about mediumcore, but you cannot treat this like an objective issue where a majority of the fanbase is just flat out wrong. they aren't. and you aren't, too. you can't be wrong when the matter is as insignificant as a videogame's difficulty. it simply depends on what you believe.
Ответитьmy first terraria playthrough was in mediumcore because it makes it more like Minecraft
ОтветитьThis video is making me realize I have been MAJORLY sleeping on the Clinger Staff
ОтветитьI personally stick to "softcore" because i play terraria for fun, but i'd rather play hardcore than mediumcore, because for some strange reason i enjoy progress loss. I'd rather have to suffer longer to retry one single boss than to spend a few minutes to get my progress back. (i don't know why i think this way)
ОтветитьHUGE TIP: I recently got into mediumcore and I'm really enjoying it, but of course dying and having to reorganize my inventory is a PAIN. Someone made a mod called "Neat Mediumcore" which remembers the items location in your inventory. when you pick up your stuff, it all goes back to exactly where it was before you died. Its a real time-saver and makes the experience much more enjoyable
ОтветитьI view mediumcore vs hardcore as menstruation vs your jewels being kicked.
Mediumcore being a monthly subscription of pain.
Hardcore is 1 moment of massive amount of pain.
Chlowophyte lmao
ОтветитьThats how you know he never played Master or Legendary before...
ОтветитьMy first ever playthrough back in 1.3 was in medium core. It was the only time I beat moonlord and I learned a lot from that. (Didn’t bother post-golem in all other playthroughs because it felt boring after. )
ОтветитьMediumcore honestly feels super similar to the beginning of a run, where you’re forced to use suboptimal equipment to attempt to obtain stronger items. After Eoc or the evil bosses, you never really feel “helpless” like you doin mediumcore or the start of a run. Only comparable thing imo is the start of hard mode, but that’s still a bit different
Ответитьi went from normal and classic to mediumcore + expert, i can say it was actually super painful, but terraria is really fun to play before you use mods so i kept going, but one of the primary issues was losing the gear i had, but then losing my extra gear leaving me with a really difficult setup and a huge factor of rng for getting my items back. also funny story: one time i threw my copper pick away after respawning but mined stone beforehand, then since my items were in a spider web, i trapped myself in a stone box... and i guess you know what happened, i got softlocked. there goes all my progress! (cuz it was early game)
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