Комментарии:
Wrong title :D
Ответитьyup, ithink you mightve mixed up titles.. or just wrote 8v8 instead of 3v3
ОтветитьYooo, got in thinking it was 8v8 got a 3v3 treat
ОтветитьIt is really strange that Sheldon outrange Quaker and especially Banishers. I get they need higher range because otherwise Hounds would be outright better but I wouldn't mind the veh arty being more expensive to get the same range
ОтветитьIf you're getting kited by a swarm of skirmisher type units in an RTS like this then you can either rush them with fast units or get something with even longer range. With Cortex vehicles vs Sheldons, that's Tigers or Salamanders for fast units, but to beat them at long range I think you really need to go big - the Tremor is seen as a meme unit but it's legitimately the best counter to this, other 1k+ range units are too inaccurate to hit moving Sheldons, but the Tremor doesn't need accuracy, it just carpets the whole area. Also Bulwarks are the Cortex equivalent to Pulsars and they're probably better-suited to fighting Sheldons, and I think a line of Banishers or Tsars could work defensively - if you protect them with a deflector. Another seldom-used long-range option is the tactical missile. I feel like a lot of the late T2 units are skipped in favor of rushing to T3, but that's where a lot of the counters for the early T2 units are.
Ответить2 banishers destroy Sheldon's in a hit
ОтветитьDefensively, you beat sheldons with a mix of hounds and fatboys (fatboys have good damage and further range then sheldons, and hounds give flexibility if the sheldons want to move around the fatboys, because they can blast them apart like nothing if the sheldons are distracted and get too close)
Against a sheldon ball, half that metal in 2 to 1 hounds and fatboys does it. The only issue is if the sheldons get around or are able to split the hounds and the fatboys up too much.
Offensively, mass fiends and spread out pawn or blitzes meelee rush surrounds also do it.
It's always crazy seeing how low APM people are in these games after playing SC2 where if you have like 30-50 apm your basically doing very little
ОтветитьA good counter to Sheldon Balls is the advanced crawling bombs, people often forget that they can cloak so can get in very close easier in the early T2 era before countermeasure systems are up, and if they bump into units breaking their cloak, if they get destroyed they still explode quite nicely in close range to enemies.
ОтветитьCor vehicles can just about counter a sheldonball with a ball of quakers, but you'd definitely need other stuff mixed in to defend against faster units
ОтветитьFun fact: Almost every unit in the game that is faster than sheldon stomps on sheldons in equal metal by moving strait towards them. Even hounds. I tested that myself multiple times with sheldon kiting backwards, starting from far away and full LOS vision.
Best counters are Jaguars maybe? Pawn and Blitz also win by a landslide, but a Fiend shield counters those too easily, unlike Jags.
If sheldons get nerfed it will be so funny. They literally nerf something, and the thing they nerf makes a unit which used to be countered by the nerfed unit to become op.😂
It's so dumb.
I really didn't do well lol. It seems to be a theme in every replay I'm part of lol. I shouldn't have been building medium tanks. And I never responded fast enough to any of their runbys. Nearly cost us the game multiple times.
ОтветитьThat was a 2v3😂
ОтветитьSide note, Shalashaska is Revolver Ocelot's nickname
ОтветитьWhen did they change the range of the mouser and quaker. You can still see the old range of them in the beyound all reason site. Is this their whey of making cortex better in team games.
ОтветитьAre the Sheldons in the room with us right now?
ОтветитьSpy bots and mass tick. But lite blue is too new to know these things I think.
ОтветитьMore Brightworks :D
ОтветитьIf you are struggling against sheldon balls try rushing out 1-3 long range missile units and microing their shots into their sheldons. 1-2 big hits can devastate clumped sheldons. t2 Missile trucks are very underrated, I win alot of games just microing a few of them to pick off value targets.
Ответитьsheldon ball < spy bot amazing when connected :D
ОтветитьHuge lack of coordination and commiting to finish a base when the opportunity is there. Ik easy to say with full vision and watching a replay.
People should really keep a T1 lab around to send ticks etc scouting runs at all points in the game to figure out whats left between them and bases. A lot of time the answer is 'nothing'. For the price of 3-5 scout units which is pretty much irrelevant by mid game, you can get insane value in info. T1 radar is also like 60 metal.
I'd say the Banisher is a good counter to the Sheldon. It's durable, it's got high alpha damage, and it has good splash, so extra good against a sheldon ball.
ОтветитьTheir is no reason for Sheldon to have more range than t2 vehicle artillery. Big imbalance
ОтветитьSheldon are deceptively expensive for their tiny frame. They ball may look compact, but 10 sheldons and support units is 5k metal. Hard to counter that without a significant expenditure.
Ответить