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I like you being willing to change your view and how you handled the situation, but you were tactless and it really came off as condescending even if that wasn't your intention and I think that had a lot to do with the responses you were getting.
ОтветитьI hope they keep the cancel but make it briefly stop your momentum on cancel. The movement value is too great but the ability to bait a parry provides more depth to the game.
Ответитьmake a phoon edit before this gets patched
Ответитьtheres no way its not intentional given that the abilities you can use while meleeing are displayed in the UI - abilities you cannot use are specifically grayed out.
ОтветитьI believe it's way too strong against squishy enemies like Lash. Fighting an Abrams 1v1 is already a tall order for someone like Lash who needs to be close to burst down the enemy if not building gun (which who does), but if you force them to take a 50/50 on whether Abrams will cancel a melee or let it hit, where if they lose the coin toss they're dead, is quite cheap. Add a Slowing Hex in the mix, which many Abrams builds already have, and you can't even get away properly.
Make it so cancelling a melee is an intended feature, with its own animation, so that all heroes could do it, not only a select few with their abilities. This way it's an integral part of the game and not a weird gimmick that will catch you off guard 90% of the time
It would be great to see in the video which buttons you pushed when. Whatever I try, it doesn't work for me. Maybe because of the pactch from 11-07 ?
ОтветитьI’ve a melee Paradox build and it’s fun as hell! It’s so funny when you punch them, and they respond in kind. It’s a losing battle for them when you got punching items.
However they do manage to block, and then I die, so I need to get into a rhythm.
Usually they wanna block the second hit.
The biggest issue is that it grants more mobility than a dash-jump, but costs no stamina. The fact that you can do this and still maintain full stamina for other purposes is what makes it overtuned, I think.
Ответитьimagine if they looked at rocketjumping and decided to heavily nerf it or remove it.
that's basically what you're saying near the end
This is not ok and will be removed, such has happened with bunny hopping in cs2
ОтветитьJust have it cost stamina
ОтветитьCan someone invite me 😢
Ответитьvalve has a real nack for making acidental tech that becomes an intended feature
Ответитьi can see it already "Heavy melee now costs stamina"
ОтветитьYep, it's need a patch.
and if you play as Abrams and seems not that unbalance, then you seeing it from the wrong eyes.
Shcmovement in this game is on crack when mele cancel is in the game. since it's benefits other heroes kit than the others, and if you chain it correctly with your own heroes kit then you became Un-catchable. xd
I've seen abrams just flying across two lanes to get in and out of combat. so yeah.
This is the first video I've seen of yours and I really respect the integrity. Not an easy thing to make a video saying you were wrong about something. Instant sub from me.
ОтветитьWill you be updating your public build to make use of this?
ОтветитьQuestion: do you think this tech is worth using for movement with anyone other than Abrams?
ОтветитьWell it's fun, until it isn't lol
Ответитьkinda sad how this can be done by basically only A tier or higher characters itemless, since they REALLY do not need movement (besides mabye mcginnis)
Ответить@MarcoStyle You have a mistake in the annotation for Extra Stamina. It says "3 stamina bars is unplayable. pick this up and sell it later when you have close quarters." But it should say "Point Blank" instead.
ОтветитьHaving a hard time with the key bindings for this to keep holding W while doing the Heavy Melee / Fleet Foot (on 2) Cancel / Crouch Slide - do you have a different melee key?
ОтветитьThis looks really cool and is probably very useful. Unfortunetly i got completely destroyed every time i tried this build. I guess I'm just too bad or it doesnt fit my playstyle (or both). Since the continous nerfes of Abrams' 3 and the reduced sustain I recently switched to maxing siphon life, building a lot of items around it and had a lot of succes. It gave insane pressure on lane and sustain. Would be cool if u try it out someday :D I think I published it as "Eko's Abrams" in Deadlock. I can say with certainty that my build is a lot more noob friendly than yours xD gl hf with your games
Ответитьthey might either reduce the distance melee charge gives or make it a 3k item, just pls dont remove them valve ;((
ОтветитьWhat do you guys think about Fire Rate for Abrams, I feel like he needs some fire rate item like "Kinetic Dash" or "Burst Fire", but most high rank Abrams aren't building these. Any opinions?
ОтветитьW you
ОтветитьMelee needs tweaks so bad it's not even funny. Playing against melee builds just FEELS bad because of how easily you can bait out a parry. Melee charge makes you feel like you're getting hit from across the map. I really hope they give melee some HARD reworks. This game is amazing, but there's few things more frustrating than a good Shiv or Abrams melee build.
Easiest way to fix it, heavy melee and parry should be on the same cool down. It's bullshit that they can react to my parry, do a 180 to not hit it, and then be able to heavy melee again.
It’d be interesting if they made it so you couldn’t slide if you took melee charge
ОтветитьNot sure how I like it being way more useful on some heroes who have the cancellable abilities. I’d rather everyone have an ability that can do it or just on items or something. Or maybe have it just cost a stamina bar or something
ОтветитьI think they want to test it more that they haven't done anything to HMC after reverting it.
I kinda guessing that they will tone it down if it's considered too much of an advantage if you mastered it.
This situation is similar to the old slide spamming trick that was abused two months ago. The devs remedied it by reducing the movement speed if you spam crouch, thus killing slide spam abuse.
UPDATE: They just tone it down so heroes' abilities can't be used for HMC, only items now.
i agree that this could be cool to keep in the game, however it's not fair if only a few characters can do it (without buying items of course). It makes early game PvP advantageous for only a few characters which i don't think is healthy for the game.
ОтветитьAnnnnd it's gone "Heavy Melee canceling can no longer be done with some abilities (only items atm)". ("it" being the double heavy melee cancel)
ОтветитьRIP an era
Long live fleetfoot
O7 to the ability melee cancel. Had a blast running that with abrams zooming around and getting into the poker’s faces. Shame that it’s gone now, and now I’m getting poked at again
ОтветитьHey Marco. Thank you for the video. Short question - could you please explain what does your avatar in steam means? I am using your build and every time when I am buying items - I see you explanation to the build with your avatar. And this is super annoying to see trash country flag without purpose.
ОтветитьThis didn't age well :(
ОтветитьI just watched your 1 hour and half video on the whole treyarch zombie saga and i loved it, i really think you did a great job explaining everything and i just can’t wait for your opinion on bo6 zombies considering how well is going and how similar it looks to cold war, on my side i can say i’m enjoying a lot and i think they did a great job by taking the same formula of cold war and adjusting it to make it more intersting
Ответитьmore deadlock content please
ОтветитьRIP siphon life HMC this whole conversation is now irrelevant lol.
ОтветитьIf Abram mains could read to find this video I’d be scared because my parries have been on point
ОтветитьPatch this week removed it for abilities like Siphon Life, but it still works for the 4 items
My guess is they don’t want characters with abilities that can do it to have an advantage
Guys has melee cancelling with abilities been patched? It still works with fleetfoot, but doesn't seem to work with abrams first skill anymore.
ОтветитьI feel like now that they removed hmc on siphon life kinetic dash might be worth taking again to get a free dashjump heavy melee, or taking point blank early. I feel like I'm struggling for stamina nowadays bc I can't use hmc for movement.
Ответитьso at is now the abilities dont longer work with this!
ОтветитьIt definitely originated as a bug, and i think they will change it(not remove). For reaction based defensive actions(like parry), an animation cancel is necessary to keep the action smooth and effective. However, with stuff like fleetfoot and paradox carbine, animation cancel is not necessary, IMO. There is not really a tradeoff like there is with using a defensive action(you lose the ability to be defensive for a short time in exchange for the mobility). I think in the future, this should be the questions that should be asked when deciding what should and shouldn't animation cancel. 1. Is it reaction based? 2. Is it defensive?
ОтветитьThey patched the game so abilities no longer cancel heavy melee, only the items can do that
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