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I love UE but to import prekeyed footage is overly complicated when it doesn’t have to be. They should have something similar to Blenders import images as planes. One click and it’s all set up for you. They could easily do this in UE…..rather than having to jump through all these hoops and blueprints. It could all be automatically done and ready to go.
Ответитьi've been looking for a way to bring in pre keyed footage for months thank u so much. ur channel is so underrated man
ОтветитьHello
How do you do to have your audio file included in your rending and export please ? i DID EVERYTHING I HOPE RIGHT BUT WHEN I RENDER no matter which format i don't have audio vith ( audio of my original video +
tHANK YOU
Thanks a lot. That’s so good tutorial
ОтветитьFirst time Unreal Footage looks not like a game or animations and more realistic. Great job. Will try out rendering with Octane. Now I am doing live capture with Off world. Very cool way to do Virtual Production
ОтветитьTerrific! I am just starting out with Unreal and film making and I would love to see a tutorial on the Octane plugin. Your results have been so good that I can't see not using it if I can figure out how. Help me, Josh. You're my only hope.😉
Ответить"Make sure you hit save so if it crashes you have it!"
me: "My ue5 never crashes. I'm too cool to save it.
5 minutes later...
crashes.
DAMMIT!
Hello! I've tried to do the same thing but with UE5 and the Actor inside the material I create is always on focus, no mater what. I tried to change the material in not transucent ( only for test ) and it worked. But as you know you need the material be transucent. I couldn't find a solution other than fake a little bit the defocus in post or place the actor directly on davinci fusion and do the post-production there. Any suggestions?
ОтветитьHello Joshua , thanks for the tutorial ....is there anyway to color grade the image in UE5 ?
Ответитьhmm how to cast reflections in something like a mirror?
ОтветитьThank you! Can you export in synch sound like this?
ОтветитьReally interesting channel man! Much appreciated!
ОтветитьDoes anyone know how to color correct a green screen transparent media file? I tried using the color region, but for some reason it doesn’t affect my green screen plain. It works perfectly on anything else in the scene.
ОтветитьThanks for these tutorials. Just about to start my first virtual production!
ОтветитьHi. I love your tutorials. I did step by step but my plane have light all the time even when i tern off all lighting. What i do wrong and why world light not effent the plane?
ОтветитьI have a problem when it comes to shadows. How do I get the two sided material to cast shadows, which actually move according to the movement of the mask. When I tried to render drawn shadows, it took the mask from the first image and took it as shadow, the shadow does not change when the image sequence moves on
+If I play with focus and out of focus area with my camera the plane with the media on it is always in focus and never blurred. How can I make the media be blurred as well when everything on the same distance else is blurred with the focus function of the sequencer camera
I LOVE YOU 😆😂 THANKS
ОтветитьJust use aximmetry
ОтветитьHi May I know if there is any way to soften the keyed edges, something like edge blur so that the edge will not look so sharp?
Ответитьi have a question, i want to use prekeyed footage with a translucent material, i can cast shadows but i want to cast lightshafts if the actor is moving? how to do that? maybe u can help ?
best regards
Hey Joshua i have another question, do u know how to face the plane from prekeyed footage always to the camera? with a specified distance? for example if i move the camera the plane is always showing to the camera
ОтветитьThis was awesome, super helpful. You deserve way more subs!
ОтветитьHey johsuar i have i Problem wich is causing me headache since days, i have a sequencer scene with 5 Media tracks wich have 5 Different img sources, the preview is very very laggy in th sequencer, my fps Drops from 60fps to 0 and the sequence is almost freezing so its almost impossible to Set key frames to camera moves, what can i Do? The img sequence is, 720p png sequences with alpha masks, (fire Video) so i have beeb searxhing on Google why the fps is dropping maybe u can help?
ОтветитьVery helpful, thanks, I have one problem, as soon as I apply the keying the plane brightness is not changing with the directional light anymore, it will remain always the same bright, before applying the keying playing only the media player on the plane everything is good, changing the directional light affecting the plane nicely. If I place a point light that affects the plane but the directional light not. Any tip, why's that?
ОтветитьHi! I cannot make out of focus with the camera my green screen footage... Is there any setting for that? How is it possible UE doesn't allow to focus/blur the subject like in a real situation?? It makes the footage much more realistic when you get slightly out of focus ... Thanks a lot in advance and congrats for your great tutorials!
ОтветитьIs there any way to adjust the the color (brightness, contrast, hue, sharpness) of the EXR media on the plane inside UE5?
ОтветитьWhen i import my green screen keyed footage i always end up with this black outline on the subject. But in after effects it looks clean did you ever have that problem
ОтветитьDoes it also work in Unreal Engine 5?
Ответитьhow do you fix no shadow
ОтветитьThis is so cool!
ОтветитьHad no idea this was possible. Thank you so much!
ОтветитьHi josh! Great video! I followed it step by step and got the same results. However, when I render the movie out, I get the black plane and not the transparent. What tid you do to maintain your alpha when rendering the clip? Thanx again for a great video! 🙂
ОтветитьThis is an awesome video!
I’ve just come across your channel and it’s very helpful!
I know this is a year old but I have a question. If anybody could help it would be very much appreciated.
Basically, everything works perfectly in sequencer but when I render it out anything I have through a media player/playing on a plain just comes out showing the alpha channel and not the actual image sequence I see in engine??
Any ideas what I’m doing wrong? Cheers
hi my mind is currently boggled im trying to set a character into the distance like you have here me walking along a cliff, i have keyed it in after affects (great tutorial btw) and now i have the footage in here on the unreal plane and its playing back perfectly fine. Now i know there are 2 things, take recorder and the sequencer. Basically i now want to be able to record the virtual camera looking at the plane so i can move the camera while the image plane is playing in the distance (so its all in sync when i play it back), it looks like i can do that through the sequencer, i have tried hitting record on sequencer and its just confusing me. Could you help me understand how i can record the live virtual camera movement in real-time (im using live link which works fine ). and then when i play it back I want it to have the virtual camera movement i did (through live link iPhone) and the image plane recorded in sync. so if im walking along a cliff the green screend image of me is married up to the camera movements i made.
ОтветитьYou are a life saver Joshua
ОтветитьI really hope that you still replying to the comments to this video. So during rendering it's crashing and it comes with " GPU crashed or D3D device removed. There was only one successful attempt when it rendered fine. It crashes only when i render video with green screen. Thanks.
ОтветитьDid you ever get into relighting live actors/video in Unreal - but with 3D depth of their face? Currently exploring this. Tried depth maps via volumetric video with a dual stereoscoptic lens but the depth maps didnt have enough depth for the face to appear fully 3D in Unreal. Thinking about trying ARkit livelink face app and combining the mesh with the video feed using a HMC. Or other method you might recommend? Thoughts?
ОтветитьThanks for the vid. how do I do this on scale for multiple files accessing by date and placing a timeline in 3d space?
ОтветитьSeems like I have trouble with the transparancy with my source media. I see all green around the runwayml rotoscoped pngs inside the joshintrotex window. Not the chesslike little black and white pattern. I exported the mp4 from runway out of premiere pro. as a png sequence with alpha channel. Any suggestions?
ОтветитьMy plane becomes black while rendering. Please help
ОтветитьWhat's you pc setup atm? Thanks
ОтветитьHow to render green screen video Sir please 😢😢😢😢😢
Ответитьmine just plays a black screen
ОтветитьWow! The end result looks so good!
ОтветитьGreat video! Does the newer Media Plate feature supercede this now?
Ответитьit's great !
ОтветитьThanks for the tutorial! One question. The media in my scene always plays back and renders really roughly around the actors key (the file is correctly keyed) any ideas on how to improve in engine quality or final render quality?
ОтветитьWow, I was not expecting this. I was expecting the video to replay exactly without lighting information from the scene, but it is actually lighting the video from the scene, which is amazingly cool.
ОтветитьHi, thank you, very interresting. Few questions : what are the nodes I can add to the material to manage contrast and brightness of my footage ? and how can I have the shadow of my footage on the ground (the shape) ? do you know if octane works on a Mac ?
Ответитьyou deserver more subscribers, dont stop working, i am sure you can get your right position soon
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