WTF Is? Volume - Lightmass Character Indirect Detail in Unreal Engine 4

WTF Is? Volume - Lightmass Character Indirect Detail in Unreal Engine 4

Mathew Wadstein Tutorials

8 лет назад

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What is the Lightmass Character Indirect Detail Volume in Unreal Engine 4 .

Source Files: https://github.com/MWadstein/wtf-hdi-files

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#Unreal_Engine_(Video_Game_Engine_Family)
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Комментарии:

@mhnoni
@mhnoni - 13.07.2016 00:27

you really should made the player with white material :) .thanks btw for the great explanation.

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@agatafors9454
@agatafors9454 - 19.11.2017 11:10

как сделать тени от статичного света для динамичного объекта?

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@TheEpicfail305
@TheEpicfail305 - 30.08.2018 12:25

Fair warning to those of you in 4.18+, the default volume lighting method was changed to volumetric lightmaps meaning the square light samples won't show because they are not being used. Instead you would visualize volumetric lightmaps. However, if you would like to go back to the method seen here you can go to your world settings and change the "Volume Lighting Method" to Sparse Volume Lighting Samples.

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@Alejakivh
@Alejakivh - 14.05.2019 05:52

take a look at this game @t MY GAME

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@SeanDlrishBastard
@SeanDlrishBastard - 12.07.2019 14:26

Perfect explanation! Thank you so much.

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@CarlosMedinaandresmedia
@CarlosMedinaandresmedia - 10.01.2020 04:59

ammm how can I enable the lightmass importance nodes?

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@hagan7644
@hagan7644 - 09.07.2020 17:17

These two videos about lightmass importance and lightmass character indirect detail volume were explained very well! I love your video! Thanks for your teaching, make more videos, and teach us! Love you, bro! ADD OIL!

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