Тэги:
#Unreal_Engine_(Video_Game_Engine_Family)Комментарии:
you really should made the player with white material :) .thanks btw for the great explanation.
Ответитькак сделать тени от статичного света для динамичного объекта?
ОтветитьFair warning to those of you in 4.18+, the default volume lighting method was changed to volumetric lightmaps meaning the square light samples won't show because they are not being used. Instead you would visualize volumetric lightmaps. However, if you would like to go back to the method seen here you can go to your world settings and change the "Volume Lighting Method" to Sparse Volume Lighting Samples.
Ответитьtake a look at this game @t MY GAME
ОтветитьPerfect explanation! Thank you so much.
Ответитьammm how can I enable the lightmass importance nodes?
ОтветитьThese two videos about lightmass importance and lightmass character indirect detail volume were explained very well! I love your video! Thanks for your teaching, make more videos, and teach us! Love you, bro! ADD OIL!
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