From Zero to Studio - lessons from creating DragonBear Studios

From Zero to Studio - lessons from creating DragonBear Studios

GCAP

54 года назад

195 Просмотров

DragonBear Studios was started by two people with no experience in the games industry, no previous games to use as a resume, and only the founders' financials as backing - but they've now been around for 4 years, grown significantly, signed a publisher deal, and are gearing up to release Innchanted on all platforms. How did this happen?

In this talk, Ben will share all the behind the scenes work that went into it from day one until now. Their lessons learned, mis-steps along the way for you to learn from, and what resources they used that you might not have thought of.

Thinking about creating your own studio from scratch? You'll learn a lot.

Video courtesy of GCAP and IGEA

www.gcap.com.au

Тэги:

#videogames #talk #presentation #games #GCAP #MIGW #Games_Week #Indie #Australia #Melbourne #game_dev #tech #business #start-up #creative_industries #design #art #Game_Connect_Asia_Pacific #Development #Industry_Talk #Talk
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