Dread-style wall breaking in Super Metroid

Dread-style wall breaking in Super Metroid

Metroid Nerd#9001

2 года назад

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@AriinPHD
@AriinPHD - 25.07.2022 02:45

This is incredible. You’ve gone above and beyond with this! Where can we learn mapmodding? Is there a recommended source or community hangout?

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@matthewrease2376
@matthewrease2376 - 26.07.2022 05:06

Yooo if someone "demade" Dread as a Super Metroid romhack (or even Homebrew) that would be sick!

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@gunnadahun
@gunnadahun - 26.07.2022 06:29

Super cool!

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@blueylewis9419
@blueylewis9419 - 26.07.2022 07:35

Awesome! This mechanic has so much potential!

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@Metaquarius
@Metaquarius - 29.07.2022 20:57

I really don't like chain blocks, it's mostly a gimmick that become obsolete once power bomb/wave beam are obtained (unlike grey doors). Besides, if there is a chain reaction, that'd imply those tiles contain some sort of explosive material. Here, the entire scenery are made of the same exact tiles and yet only some walls do explode AND only when ignited from a very specific spot. In my book, that is as much arbitrary as respawning crumble blocks 😛

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@will_of_europa
@will_of_europa - 03.08.2022 00:21

The only time this happens in dread is with the speed booster. Lame clickbait.

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@RondoOfBloodX
@RondoOfBloodX - 09.08.2022 00:47

Jaffe - How the hell is anyone supposed to know to shoot that?

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@XenoWars
@XenoWars - 13.08.2022 07:41

More like, Fusion-style blocks. Chain blocks were in Fusion first

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@benox50
@benox50 - 01.10.2022 20:22

This is a good way of using short-lived one ways, which is a level design element every metroid vania should have. Like the crumbling wood barriers in HK, improve level flow

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