Комментарии:
It's nice to see insomniac making a way for the building interiors without using UE5.
ОтветитьWhere to download the modular building kit mentioned in this video?
ОтветитьDidnt get how that baked this World Space Postion. Looks like some sort of a directional occlusion. Does anyone know how to bake this?
ОтветитьAmazing demonstration of the process. Great stuff, here.
ОтветитьHelp me get this straight.
We can download this amazing and gigantic asset package for free and use it in our own game development - for free? 😮
looks at this oh wow this is awesome Houdini is an amazing tool sees price for houdini, head hits desk in sadness
ОтветитьHow do you make the textures of the packed environment mask? I found the file in the project and studied them but still failed.
ОтветитьSaludo, tengo una pregunta...
Pueden hacer un tutorial de como intercambiar personaje, Ya que estoy haciendo un juego y tengo todo listo pero me gustaria agregar al juego 2 personaje que se puedan intercambiar. Podrian hacer un tutorial de como...
thx for all the technical explanation. Is your team also planning video episodes, that's for users, and tutoring us how to use it as a creator? thx and keep rocking, this is really epic. cheers
ОтветитьKms at min no13
ОтветитьIs there an online course for world building using this method already? Im keen to get this to my workflow
ОтветитьElon musk is trying to make neo a reality by neuralink.
Ответитьare you planning to make such a video course to make such a city, maybe smaller :)
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I know it might sounds crazy, but I just can’t wait until someone are modeling the whole actual world, so we could have a virtual world map that would match the real world… blurring even more the line between real world and virtual world… creating our own Matrix once AR/VR will be popular.
Ответить$Mind == Blowned;
ОтветитьTHANKS!!!!!!!!!!!!
Ответитьif you can do it blender you can do it unity 3d you can do it unreal 4 you can do it unreal 5preview you can do it unreal5
Ответитьplease add Persian subtitle
ОтветитьWhat Is Rule Processor ? Explain In One Video ?
ОтветитьI'm just hmmm..my brain have a siezure.. all those problems and how you clarify them and solve them is just next level.. I feel my self like I'm coming from a cave from 10000 BC
ОтветитьI don't even design/make games but I'm still watching and amazed by the amount of work and creativity.
Ответить @Unreal Engine Very indepth video, nicely made! Could you provide a code snippet with the logic for the random window/interior generator? I'm currently figuring out the bitmask and probably could write my own based on your bitmask, but that's time consuming and much trial & error. I just could generate random floats, but since the room size is controlled by the bitmask too, there are numbers, which are "invalid" because of the inconsistent bitmask behind it =) So I need some sort of random bitmask generator.
ОтветитьLoved the "Generating a World" talk and now watching this one!
I do have one question tho: when will we be able to play this demo on PC?
So I just downloaded and tested the packaged demo on PC. With highest settings, 20fps on Titan Xp + i7-8700k. With some adjusted settings, 40fps. Uses ~6GB VRAM.
I can now understand the hype around this. They hit the holy grail of computer graphics with the Nanite adaptive mesh refinement. The detail everywhere blows you off the chair. There is no cheating going on. The spokes of bicycles, fences, street litter, the undersides of cars with suspension and exhaust pipes, ... everything is meshed geometry in extreme detail. You can look inside the building windows and you will find properly rendered office rooms with furniture. I can't wait for the next generation of video games that will come out of this, especially for VR.
If the movie was 1/10 th of this matrix awakens in excitement, it would be new Era for matrix. Nonetheless whatever the movie failed to deliver. Ue 5 is in rescue. Pure dope.
ОтветитьIncredible pipeline simply incredible
ОтветитьIt's beautiful to see back in time, to remember Unreal 1... how awesome and lovely was... and now stil keeping the same feelings... the same love!!!
ОтветитьThe Road lanes solution is just on another level haha
ОтветитьAll we need is the power to handle this XD
Ответитьimpressive.
ОтветитьWhere is the build look development?
ОтветитьIncredibly Informative, thankyou !!!!!
ОтветитьI really want city skylines 2 to use UE5 now 😆
ОтветитьSuch a shame the world is ending shortly - I would have loved to learn this :D
ОтветитьWhy City sample Buildings content not compatible with MacOS I don't want to buy a Windows PC
ОтветитьNow imagine what a true architect can do with this workflow? Imagine constructing full buildings with interiors this way. The level of these professionals are way too high.
ОтветитьI missing at Nanite and Lumen support for VR and Opacity - is this planned in the nearly future? have you a roadmap for coming versions of UE5?
ОтветитьSmall critique: night time lights are way too bright.
ОтветитьFinally achieving that AMD Cinema 2.0 fidelity...!
ОтветитьWay better than Resurrection.
ОтветитьSimply awesome. I’d really lime to know how Lumen uses the emissive light panels that make up the building maps, the millions of them, to ‘happy accident’-light at night WITHOUT bringing my workstation to its knees. Sheesh.
ОтветитьWhen will this demo be available on PC?
ОтветитьSo fun to see you Votch! Great stuff!
ОтветитьUE is so cool that as soon as Votch Levi appeared on screen I thought it was a metahuman. I'm still not convinced it isn't.
ОтветитьAmazing, thank you for the break down.
ОтветитьWhat kind of sorcery is this? I do not understand...
Ответитьif i download the 93gb i can play the matrix demo on pc?
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