Common mistakes you might be making, and how to play better! | TCG 101 | Genshin Impact TCG

Common mistakes you might be making, and how to play better! | TCG 101 | Genshin Impact TCG

Invokation Akademy

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@SdafhaaCasts
@SdafhaaCasts - 27.06.2024 10:44

Time to wake up y'all, new Blep video just dropped

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@Juju_Invokation
@Juju_Invokation - 27.06.2024 10:54

Autodice is definitely one of those finer skills that one probably doesn't think of that much but it can really mess up moments where you could have ramped, I do this a few times and realize I gave Liben two matching haha

Good vid as usual!

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@weird_mango42
@weird_mango42 - 27.06.2024 11:13

Another tip that f's me up a lot. Pay attention to statuses. Especially for ones like Meropide where it doesn't have any big visual indicators. You really have to pay attention to EVERYTHING.

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@delfinder9948
@delfinder9948 - 27.06.2024 12:20

"do more than 2 skills per round" - kaveh deck xd

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@cyaniire6924
@cyaniire6924 - 27.06.2024 12:24

I think another thing that needs to be mentioned is knowing when to end your round. If your opponent has ramped up and has significantly more dice and opportunities to make plays than you, ending your round too early may give them full control for rest of that round, which may have undesired end results. Using your dice wisely to match your opponent's tempo allows you to play around them, whether it may be via distributing damage among your characters, or by waiting for them to make a mistake and create an opening for you.
Likewise, ending your round late means your opponent determines the direction of the next round. Particularly relevant when your opponent ends first on a character with 1hp and burst ready, next round they'll be able to cast their burst. Also relevant with summon decks, especially decks that start with Mona (MEW is a good example), if they end first on Mona with the summon, it means they'll be able to do whatever they want with that hydro application next round. Summons guarantee an application at the end of the round for you or your opponent to make use of at the start of the next round, whoever starts first. There are also niche cases where you can use up round-duration effects (lotus, for example) by not playing into them and ending first. Especially in end game where both the opponent and your characters are at 1hp as an example scenario, whoever gets to make a play first next round wins. This is why ramping up is particularly powerful, you get to start first next round and also have many opportunities to make plays, so sometimes it might be worth using the 3 dice in your hand to prepare for the next round and end first, instead of using a skill and having to end last.

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@mohammedaljafarawi350
@mohammedaljafarawi350 - 27.06.2024 12:38

Not paying attention to the debuff (such as elemental aura, strictly prohibited from Fortress of Meropide) and buff (which is the kit that the character are built in) of every characters that provides in the TCG is the gravest mistake that both new and pro players are making

Another biggest tip to win the tcg is to always pass turn to your opponent and NEVER bring Kathryne when you have "Leave it to me" as a way to surprise the opponent

Another mistake that i think that most tcg players have notice or not have notice is that you should NEVER switch character and use an ability with a "Prepared Skills". Assuming that throughout the process, you are not gonna do anything other than watching the character do their thing and thats also because there are instances where it is very inconsistent way to damage your opponent than a
Single hit from your character (especially if your character is super low). Always apply critical thinking first before using an ability that has Prepared Skills

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@Jacobturtle
@Jacobturtle - 27.06.2024 12:38

I’d like to add conceding too early before you’ve actually lost.
Sometimes, you may have a chance to still win even if the odds look slim. Plus, your opponent could be bluffing, like they have bad dice and not enough cards to tune.

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@weew9799
@weew9799 - 27.06.2024 12:41

my favorite top #1 tip is to play kaveh furina narwhal and not think

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@kirank2170
@kirank2170 - 27.06.2024 13:15

Great advice as usual 🐳

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@dMb1790
@dMb1790 - 27.06.2024 14:05

Great video and very good advice. Maybe someday you can make a "102" series where you can go more in depth on topics like these.

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@Rye_Smile
@Rye_Smile - 27.06.2024 16:04

Professor, hands down, this is my favorite Genius Invokation channel 💚👑

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@Antigen__
@Antigen__ - 27.06.2024 16:12

Understated tip of the century: Look at your entire hand before taking any action
The AMOUNT of times I just forgot to play a talent because I was too focused on using skills...

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@dnut4995
@dnut4995 - 27.06.2024 16:34

Thanks, Blep!

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@clover6947
@clover6947 - 27.06.2024 18:08

blep

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@Schmedricks
@Schmedricks - 27.06.2024 20:23

Seeing that Abyss Herald talent get tuned for the example hurt my soul. I'm so attached to that card now lol

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@minunmitzylinder2894
@minunmitzylinder2894 - 28.06.2024 00:23

Another general tip i would give is don't play cards if you don't have a reason let's say you're at the end of the round with 0 dice and a liben in hand you don't have to play liben,liben will do nothing let's say you do anyway and next round you have really bad dice if you kept liben you could have tuned and maybe done something but now he's played and completly useless it's sort of in the same vain as don't play cards too early and don't reveal info to your opponent unnecessarily also liben isn't the best example but i hope my point was understood

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@juampabenja7618
@juampabenja7618 - 28.06.2024 03:19

Tips 4 and 5 are what separates a begginer from an intermediatte player. It makes a whole world of difference not showing your opponent if you'll keep attacking or ramping.

One more tip: use the time you are given during your turn. I can't count how many times i rushed my turn just to realize later a better move i could've done =/

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@justapasserbyrandomperson9325
@justapasserbyrandomperson9325 - 28.06.2024 21:38

Omg I hate autodice so much, it goes back to the autodice even when I choose the dice I want to use if I accidentally click out and I waste so much of my dice because autodice eats up the dice I needed

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@Senorgato029
@Senorgato029 - 29.06.2024 10:08

Definitely all things I’ve gotten better at over time, however I haven’t played tcg much recently, the experience of having what feels like a dozen different effects going on at once and losing to forgetting one of them has been frustrating and it really has killed my motivation to play

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@ianradtan
@ianradtan - 30.06.2024 17:17

omg this helps a lot, nvr know I made so many mistakes,
thx you Professor Blep

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@viralm06
@viralm06 - 13.07.2024 16:00

I just unlocked tcg cuz I am a new player 😅

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@feelshowdy
@feelshowdy - 14.07.2024 15:46

Thank you for including mistake #5. I've kind of learned this by feel just after playing for so long, and mentally referred to it as "broadcasting your plan to the opponent."

As much as possible, you want your opponent to be uncertain of your next move. If they overthink, they might waste dice, cards, or initiative which slows down their own gameplan.

However, there are also situations when you might want your opponent to believe surely that you will make a certain move... then surprise them with something else. When this happens, I see people call it being "jebaited" and it's one of the more fun things you can pull off against your opponent.

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@WestefordVT
@WestefordVT - 30.07.2024 04:40

These videos have been helping me a bit. I'm mainly working on getting 10 wins for each character to get that shiny card frame, so I've mainly been trying to figure out decks to win with at least two characters and 1 grind filler.

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