Half Life 2 Anniversary Archive: E3 2002 Demo

Half Life 2 Anniversary Archive: E3 2002 Demo

Valve

10 дней назад

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@gambello1195
@gambello1195 - 19.11.2024 10:53

This build reminds me a lot of Dishonored. Asimov really has a style of his own!

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@bunkaaa8726
@bunkaaa8726 - 19.11.2024 10:13

Man..

..This is fucking great.

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@NAFKIN95
@NAFKIN95 - 19.11.2024 09:06

I wish we had beta tech demo builds in steam

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@chemaguerra1635
@chemaguerra1635 - 19.11.2024 08:22

Thank you, Valve.

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@SuperDuperMan96
@SuperDuperMan96 - 19.11.2024 08:10

It’s insane seeing a literal Source 1.5 engine

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@israelvillarroel1775
@israelvillarroel1775 - 19.11.2024 07:38

These Half-life beta stuff is straight up nightmare fuel. And I love it.

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@tedcruzinusa
@tedcruzinusa - 19.11.2024 07:16

I know that most of it looks pretty rough, but the lighting still looks so incredible. I think that's what allowed Source to have such a long shelf life.

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@cakeboss4194
@cakeboss4194 - 19.11.2024 06:53

Some little details I greatly appreciate;
1: the flare the APC fires off when the Antlion Guard attacks it, and the Synth Gunship responding shortly after to kill the Antlion Guard. In terms of immersion, absolutely fantastic, but I can see why that solution to it was ultimately done away with. It wouldn't have been all that fun to deal with that sort of self-contained puzzle- but I can see it's influences on the release version of the game, including Dog pushing over the later incarnation of the APC in the Anticitzen One chapter.
2: the 'playground' design style for several of the levels, including fun little interactions, like that rack of explosive containers that could be shot off at zombies down the corridor. Ravenholme absolutely needed further refinement, but I'm kinda sad that the docks section was trimmed out altogether.
3: That Combine Guard interaction towards the end of the video. That would've been a fantastically frightening experience as an opening chase. Punching through the door cover to look around for the player, followed by kicking the door out of it's frame, was a visual that I think deserved love in the final game.
4: the watchtower fight. While obviously heavily scripted in many respects, it felt like a natural escalation to enter the Beta's version of Nova Prospect, without utilizing the Antlion Pheromone sequence in the final game.
5: the shiny 'ivory tower' vibe of the earlier iteration of the Citadel, contrasted with the more orwellian feel of City 17. The beta art direction had a certain charm to it that didn't survive to the final release, and it makes me a little sad. I personally felt like the final version of the game's art direction lacked a lot, and I think I'll blame the rushed state from Valve's overreaction to leaks back then.

Altogether, this design archeology is immensely fascinating, and I kinda hope Valve puts together something like a 'what if' map pack for all this for the Workshop and let people explore a more fleshed-out version of the Beta, allowing players to explore the older design intent of Half Life 2.

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@liki8674
@liki8674 - 19.11.2024 06:26

Me sorprende lo bien que se ve este video

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@Sethorion99
@Sethorion99 - 19.11.2024 05:29

Bring back func_vehicle

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@Sethorion99
@Sethorion99 - 19.11.2024 05:27

About darn time!

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@NeuroPulse
@NeuroPulse - 19.11.2024 04:29

Man, they showed off games EARLY back then.

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@Abhi-ff2cr
@Abhi-ff2cr - 19.11.2024 04:02

One of the most important events in modern entertainment history right here.

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@axtonjcranston1064
@axtonjcranston1064 - 19.11.2024 03:51

Amazing to see the flying alien ship design and ant lions made it into the game we know today.

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@Mokojii11
@Mokojii11 - 19.11.2024 03:46

The time when Source before Source.

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@four-en-tee
@four-en-tee - 19.11.2024 02:55

So from what i've learned from the documentary: the real reason we won't ever get HL3 is because they think the Borealis would make for a boring corridor shooter set piece.

I mean, yeah, but it'd be literally the only stage like that. Its not like the entire game would be a corridor shooter. That'd be like if i discounted Half Life 2 because I thought the airboat section was boring.

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@1thevm1
@1thevm1 - 19.11.2024 02:49

That Gordon console splash looks sick, Deus Ex style

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@JohnDoe76791
@JohnDoe76791 - 19.11.2024 02:48

valve and our lord and saviour Gabe Newell may we please have the entire Half-life 2 files from 1999-2003

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@salliesalei3160
@salliesalei3160 - 19.11.2024 01:40

VALVE REALLY AHEAD OF ITS TIME

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@somerandomguyintheinternet
@somerandomguyintheinternet - 19.11.2024 01:28

This feels genuinely surreal to watch.

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@granttherftautogtasa7065
@granttherftautogtasa7065 - 19.11.2024 01:18

This is defo an good of example of the goldsrc to source transition. There it definitely feels like goldsrc but on the final product there was a big difference

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@MasteroChieftan
@MasteroChieftan - 19.11.2024 00:23

Ah, E3. When development studios cared about engaging with fans.

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@NathanDrake5
@NathanDrake5 - 19.11.2024 00:00

Most PCMR kids were unborn back then...

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@bagr8544
@bagr8544 - 18.11.2024 23:36

Офигеть... Про это и рассказывал крипто...

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@SuperHandyman100
@SuperHandyman100 - 18.11.2024 23:30

Valve is letting us eat good

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@Jagerbomber
@Jagerbomber - 18.11.2024 23:16

Go pound sand

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@Trez0r666
@Trez0r666 - 18.11.2024 23:14

Gabe pleace, make more HL games. You and you company are only one hope in this dark times of videogames indostry.

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@gyorgypongracz5973
@gyorgypongracz5973 - 18.11.2024 23:03

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@engineer_enjoyer
@engineer_enjoyer - 18.11.2024 22:14

We need a public demo build

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@aternias
@aternias - 18.11.2024 22:09

RELEASE THE DEMO PLEASEEEEEEEEEE 😢😢😢

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@Xerpadon
@Xerpadon - 18.11.2024 22:02

Good Guy Valve! Now where is Half life 3?!?!?!?!?!? WE NEED THE STORY TO FINISH!!!!!!

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@copperthejackal
@copperthejackal - 18.11.2024 21:53

is nobody gonna talk about how cool the console art looks

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@ipeefriely3034
@ipeefriely3034 - 18.11.2024 21:30

What did they do to my poor baby the USP between this and release to make it feel like a pea shooter that shoots actual peas

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@dammitjim1985
@dammitjim1985 - 18.11.2024 20:44

Does this make anyone else nostalgic for a time when full releases were better than the trailer? Looking at you, killzone 2...

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@raptordan166
@raptordan166 - 18.11.2024 20:31

That pistol sound is chunky AF

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@silentroomoriginal
@silentroomoriginal - 18.11.2024 19:38

Woooow

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@Kaidon76
@Kaidon76 - 18.11.2024 18:21

This all feels very HD with 60 FPS. That means one of the devs decided to launch up this build and do some gameplay footage for us.

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@Joe_Biden2012
@Joe_Biden2012 - 18.11.2024 18:18

absolute cinema

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@Czarewich
@Czarewich - 18.11.2024 18:07

Man that pistol sound is so good in the Borealis demo

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@TR0Y72
@TR0Y72 - 18.11.2024 17:38

похоже на любительские карты, т.к. местами нет логики в происходящем

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@NVUSAttitude
@NVUSAttitude - 18.11.2024 17:23

Valve pushing the limits and boundaries once again to deliver on what fans want. Most devs see beta stuff as “scrapped content”, what i, and im sure a lot of others see, is the potential. Its things like this that inspire newbie developers to make the games they want to see in the world. Thank you for the years of innovation valve

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@shiba7287
@shiba7287 - 18.11.2024 16:41

a full OFFICIAL demo of the borealis? In this economy??

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@TheCh405
@TheCh405 - 18.11.2024 16:24

Didn’t remember that gunships basically had today’s SMG sound for their guns.

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@Terminated_Account
@Terminated_Account - 18.11.2024 16:16

I would love to play a full game like this!
Its the Half Life 1 and Half Life 2 actually combined

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@Dynamonic
@Dynamonic - 18.11.2024 16:14

Watching this demo has made me appreciate the final product we got in the end even more, and I certainly can see why Valve made the changes they did for retail.
However, I am super impressed with the Terminal demo at the end! I'd have loved to have been able to see things like soldiers marching through the streets in the opening chapters of Half-Life 2, or explore a couple of more areas to see life in the city before all the action kicked off.
I get a lot of stuff is cut for pacing reasons, but it would have been nice to have the option of witnessing this stuff by exploring 'off the beaten track', so to speak. (That way, players on second play throughs could bypass it all for speed if they wanted)

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@apolly000n
@apolly000n - 18.11.2024 16:11

Now, my dear normies, imagine if we got that on the 20th anniversary instead of workshop.

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@noctalfly
@noctalfly - 18.11.2024 16:09

Is valve working on half life 2 beta now?

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