Caesar III - How to use Forced Walkers in 2 minutes (Pharaoh too!)

Caesar III - How to use Forced Walkers in 2 minutes (Pharaoh too!)

GamerZakh

3 года назад

42,395 Просмотров

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@bobgrimes8618
@bobgrimes8618 - 27.02.2021 21:10

Would love to see you play a complete Augustus with everything fixed!

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@ovanx6405
@ovanx6405 - 27.02.2021 21:41

Hi legend im so excited to see a caesar 3 video from you

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@aleksadmitrovic6347
@aleksadmitrovic6347 - 27.02.2021 23:52

Dude you are fucking beast in this game, I learned so much from you. Caesar 3 is first game my father bought to me, and I never understood the game as kid and I hated it because I looked for more action, now I think this is one of the best games 😁

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@donatoblazquezhernandez6285
@donatoblazquezhernandez6285 - 28.02.2021 02:57

Como no no se haces el gran favor de activar los subtítulos en castellano? Te ganarías un suscriptor..

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@csverse
@csverse - 28.02.2021 14:13

Hi. Hope you could do specifics tutorial in Caesar 3 where you cover specific subject of the game. For example, What does prefecture do, it's behavior, it's impact, as well as engineers, why you need them and how to place them strategically. Includes certain information as per terrain, etc. This game is part of my childhood and I always perform horrible in this game. Please teach us how to play this recreational game properly. thanks!

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@joshthesandwichgod
@joshthesandwichgod - 28.02.2021 19:54

I've played this game since i was a kid and did not know this tip. Thank you!

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@ZAZAAZXD
@ZAZAAZXD - 28.02.2021 20:39

This makes things so darn simple and efficient !

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@novitahelviana6417
@novitahelviana6417 - 28.02.2021 22:49

wow thanks

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@hugodanis6144
@hugodanis6144 - 01.03.2021 01:36

Thank you

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@Robokapp
@Robokapp - 01.03.2021 08:57

is there a max distance for a destination walker? or can you one-road snakeway a whole city? :)

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@JanZizkaMetal
@JanZizkaMetal - 01.03.2021 13:24

As they teach in film school, show don't tell. Once again, you dropped an excellent video on us. Was that a mic I heard dropping at the end? Lol.

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@financialcrisis
@financialcrisis - 02.03.2021 23:33

Idea for a future video: effective ways of defeating Caesar's legions when you piss him off. There aren't too many videos about that, but it really proves your military might and makes you think. You know which direction soldiers come from, but what formation of towers, prefects, lion tamers and legions most effectively stomps Caesar?

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@michaelodonz3520
@michaelodonz3520 - 04.03.2021 08:56

This is really helpful ^^

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@KingCrimson250
@KingCrimson250 - 05.03.2021 21:12

Here's a list of buildings this doesn't work with, either because the walkers follow different rules, or because they just can't be made infinite:

In C3: Prefectures, Engineer Posts, Forums, Schools
In Pharaoh: Police Stations, Tax Collectors, Courthouses

So with these buildings it's normally best to intersperse them throughout the block (as we see Zakh doing with Prefects and Engineers in this video). Note that it does still work with the Citizen (i.e. worker finder) that the building sends out, just not the building's actual worker.

So in addition to 2x2 buildings, it will also work with 1x1 buildings (like Clinics) and 3x3 buildings (like Academies), so long as the road still follows the rules and it's not one of the above exceptions.

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@Blayze
@Blayze - 06.03.2021 19:29

"Surprisingly simple."

twitches in Ceave Gaming

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@manumaster1990
@manumaster1990 - 06.03.2021 22:47

Very nice

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@brunokbelo3248
@brunokbelo3248 - 07.03.2021 21:34

Your pronounciation is very clear. My english is rusty nowadays, but i can understand everything you say. Thanks from Brazil.

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@MuricaTurkey
@MuricaTurkey - 08.03.2021 18:21

Oh wow. This changes everything lol I'm gonna have to try this out ASAP. Thank you so much for this explanation! I knew the general concept of forced walkers, but not the actual nitty-gritty regarding how to best implement it.

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@vasb.9055
@vasb.9055 - 08.03.2021 19:13

Great job ! I watch your videos like they are movies !
But I don't like to leave the road like that (broken) What would happen if you complete the loop (unite de two ends of the road ?)

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@poetpinch1396
@poetpinch1396 - 09.03.2021 01:03

Have you tried to make the forced walkers on buildings of other sizes ? One by one ? Three by three ?

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@handge4393
@handge4393 - 12.03.2021 02:27

You should do more tutorials like this regarding other cool concepts regarding Caesar 3. This tutorial was quick and did a very good job explaining how Forced Walkers and other Walkers work. Thank You very much. I loved the quick and in-depth style of this video.

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@robertolavagnino192
@robertolavagnino192 - 12.03.2021 19:14

Wow, thanks man!!!

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@user-tx3jh5ii6f
@user-tx3jh5ii6f - 19.03.2021 20:53

Does this work with all buildings? doesn't seem to work with schools

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@ro-rj8le
@ro-rj8le - 03.04.2021 17:17

thank you for this video! it took me so long to get the gate thing, and i still learn something new. i really enjoy your caesar videos, wish you'd make them everyday☺

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@Nickelodeon81
@Nickelodeon81 - 08.04.2021 17:39

So this is true for the original version of the game? Not just Augustus?

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@pepearagoneses6908
@pepearagoneses6908 - 12.04.2021 04:46

Is this a feature of Julius/Augustus?

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@dalkrin
@dalkrin - 12.04.2021 20:13

Going to try this with Pharaoh soon. Any idea if it works with Emperor?

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@Laistner85
@Laistner85 - 13.04.2021 17:50

Thanks Gamerzakh! Super video and the technique is super fun and interesting, I just started a new campaign and it is great. Only problem that I have is, that the marker supplies to the houses are a bit unstable, sometimes a house just does not get food or pottery or anything else all the others have. That is a bit annoying. Have you faced this problem as well?

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@gromsword6984
@gromsword6984 - 18.04.2021 19:37

"How to become a Loop Hero in under 3 min!!"

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@sorak185
@sorak185 - 22.04.2021 08:50

Any idea if this technique has an analog in Caesar 4?

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@EjectButton001
@EjectButton001 - 31.05.2021 12:11

I dont play this game so I dont understand why that is a good thing, can someone explain?

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@tioedu_
@tioedu_ - 19.08.2021 15:56

nice

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@AngeloCapalboGhelli
@AngeloCapalboGhelli - 15.09.2021 13:47

WOW! I thought i needed a mod, but it's not so!!!! Thank u man

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@toetert
@toetert - 23.03.2022 17:41

Great video, but for some reason i can't get it to work. For example i place my market down. But the market lady just vanishes after she walked lets say 30 blocks. What am i doing wrong?

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@jackstrausser6014
@jackstrausser6014 - 11.06.2022 16:35

Man, you deserve a Nobel Prize for that

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@MarkusRamikin
@MarkusRamikin - 28.08.2022 15:16

This is a good explanation. I had found the Caesar 3 forums and several threads talking about Forced Walkers, but it was much text with little clarity.

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@ИванСусанин-ь7б
@ИванСусанин-ь7б - 18.10.2022 13:20

Like from Russia

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@huehue5286
@huehue5286 - 03.01.2023 09:25

There's probably a generation of kids that could never beat this game back then.

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@ironchef8000
@ironchef8000 - 10.01.2023 05:14

This is useful but I feel like the implication isn’t explained. So I can get them to walk really far. How do I use that? Are you saying I can have a single school and have the school kid walker service a huge number of homes if I lay things out right?

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@koosschutter1675
@koosschutter1675 - 10.01.2023 23:23

This is going to change things. In pharaoh I build a separate road on the outside touching people because I didn't like the undesirable buildings in the residential area, but then I need extra architects and firehouses, and with large distances I sometimes needed to double up. I always run out of workers. Oh I see firehouses and architects work only occasionally. (1x1 building)

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@Zarl451
@Zarl451 - 16.02.2023 00:39

This is revolutionary! Great video, straight to the point and really clear explanation

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@charlesm7589
@charlesm7589 - 23.03.2023 21:24

The remaster of Pharaoh got me back to city building after a years-long hiatus. I only wish I had found your channel earlier.

A question about forced walkers: You used a 2x2 building as an example. Would it also work for 1x1 building walkers, such as engineers? I know that roads merge if they are only one tile apart, but couldn't a road 2 tiles apart be 'pinched' only at the site of a 1x1 building and then diverge again to make said building's walker into a forced walker?

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@daudiochero
@daudiochero - 06.09.2023 12:15

Sigh, I still have trouble pulling this off sometimes

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@jasonchen4048
@jasonchen4048 - 18.12.2023 12:34

is there a size limit? i dont know what im doing wrong actually. i have a forced walker save about a month ago that spans roughly 270 blocks, 4 such blocks on a 400 x 400 map, and it works fine. and im trying a new self imposed challenge (in no way should it inpact forced walker, but the challenge is to make a city without exporting) and the new loop is roughly thousands of blocks, basically the bottom of the map is all my production including farms, furniture, pottery, and the road loops an entire 400 x 400 map ending up at the top of my loop. basically what im trying to say is, now that ive upped the travel distance to such ludicrous numbers, its not working, and i have cut it down to roughly 500 blocks, and it starts working again... i didnt count the 500 block one, but i did count the 270 blocks. and it is roughly a little under double the size. i tried to push it to 1000 blocks, and it stops working again.

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@gloinschmelzer7601
@gloinschmelzer7601 - 24.12.2023 15:06

The other thing i see in speedruns: the excessive placing of libaries and academys to increase culture

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@Leann-n
@Leann-n - 12.02.2024 00:08

This seems way more exploity than all of the QOL improvements Augustus made haha

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@MaxHohenstaufen
@MaxHohenstaufen - 06.03.2024 22:31

Ok I first played this game in 2000. Never made it past mediolanum or lugdunum at the time. Just recently bought it again on steam and with the augustus quality of life improvements and essencially the roadblock, I'm doing alright for most of the game. Of course, between that first experience and the current one there's been thousands of hours of pharoah gameplay which came in handy in a lot of ways. But never have I ever learned about this forced walking thing and let me tell you, this completely changes the game and all experience I got from the 20+ years. This might completely change the way I play it and make my cities a lot better looking, as I've perfected a block based layout that makes all cities look annoyingly similar and quite limited in terms of how they deal with obstacles. The possibilities are near limitless!

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@olegmajboroda7272
@olegmajboroda7272 - 10.04.2024 17:12

Why would I want them to walk longer distances?

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@_JustinCider_
@_JustinCider_ - 01.06.2024 13:18

Has the ability to do this been nerfed recently?

I've watched a few of your vids and had a go at this but it seems it doesn't work?

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