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O boy 3 AM
ОтветитьLove your videos.
ОтветитьAmazing how we've come this far to see AI able to manifest itself via interactive artistry.
Amazing and kinda terrifying
With the design of actual gameplay mechanics largely out of scope, I struggle to distinguish ANGELINA's output from straight-up random generation, and in fact I find it equally as hard to make that distinction when listening to explanations about what it does behind the scenes. I think these projects could be considered meaningful as forms of algorithm-assisted artistic exploration, but at the same time I strongly feel the virtual tagline "an AI created this" implies the existence of creative tools ANGELINA - by design - simply does not possess. It certainly helps to get attention, labelling it with a focus on artificial reasoning and creativity instead of a procedural meta-content generator.
ОтветитьI would buy any of those games 😆
ОтветитьI am looking foward to the analysis of ANGELINA that you talked about!
ОтветитьTaking adversarial AI as an example; the AI in "F.E.A.R" is an example where AI is part of the game's content, the game is dull & grey without the AI, and the AI generate that gameplay content albeit for specific domain like 'a target practice'. The reason it work so well is because we understood adversarial AI at a formal level, I mean, we have them in textbook from studies of board games AIs in the 80s, but we don't have a formal text for "gameplay AI", we never had any iconic thinker who deliver insight on this subject, we don't have a complete knowledge as with Adversarial AI. If we have a formal text of a "gameplay AI" then we can properly design an AI that iterate over a "gameplay" and it will produce great "gameplay" (or game mechanic)... but we don't have it! I suggest we examine the earliest iteration of video games in existence; such as "Pong" and "Asteroid"; and from a first look; we found that these game began with physics and motion that even appeal to cats!
ОтветитьI thought it was an upload of Mike :(
ОтветитьThe kind of people who would demand that disclaimer don’t watch channels like yours.
ОтветитьThe Angelina system hasn't created a single interesting-looking level.
ОтветитьThe next episode should be The Neighbor's AI.
ОтветитьIf the game mechanics are already there and the AI is just creating the level based on set rules what’s the point in it over PCG?
Ответитьwell that's pretty cool
Ответить"Never done an honest day's work in your life for all that coin you're carrying, eh lad?"
ОтветитьSo I fail to grasp at what ANGELINA's reward function is like. What metrics does it use to determine which evolutions were better than others? If it doesn't have that, it's kinda difficult to understand how successful it is at it... You should perhaps have made it clear this isn't really about algorithms attempting to woo human players (or other evaluator networks).
ОтветитьImagine MMORPG created by AI completely, no player know how it's works or what game is about. Every one explore stuff... It would be amazing!
ОтветитьAi paints on paper
ОтветитьI believe that for an AI like this to reach an appropriate state in its game design process is not impossible but it would involve a greatly difficult and almost an impossible process that is in essence, a largely unnecessary and not a meaningful execution. The root creative processes in entertainment is mostly eternally human dependent, but certain technical processes involved are where a more meaningful importance of these AIs would shine.
ОтветитьBut when Angelina puts us all in mazes to produce energy for the legions of killer robots, they will look more appealing, right? I don't want to randomly step on cruise ships when I'm already stuck in an infinite loop of slavery.
But seriously, I can't deny the fascination of the subject, but at the same time the idea that the AI completely reinterprets news articles and creates art about it is a bit disconscerting.
Step 1: Make AI make a game
Step 2: Say that an AI made the game and sell it
Step 3: Profit
Computational content creators?
ОтветитьIn the future when ai is more powerful, we could make an ai where we put in an idea and stuff and the ai makes it for us
ОтветитьCan it create yandere simulator? And take criticism?
ОтветитьSo the end has come. If Ai can make a game. No job is safe. And my future is bleak.
Ответить20 thousandth viewer
ОтветитьSo it's the same game but with pictures of rapists in the background? Alrighty then
ОтветитьSo... how is ANGELINA going in 2021?
ОтветитьThose 3d games really do resemble LSD Dream Emulator quite a bit, I'd love to tinker with it
ОтветитьVery short disclaimer
ОтветитьI think these are interesting technical prospects, but I don't believe they'll ever make good games. AI is incapable of will, and thus creativity.
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