Direct3d 10 terrain - custom math library test

Direct3d 10 terrain - custom math library test

x3nog

1 десятилетие назад

248 Просмотров

A simple terrain demo with vertex lighting, texture blending, and specular lighting on the block. This was coded in c++ using the DirectX 10 API.

The demo was created to test my math library. Currently my math library supports Matricies of various dimensions, vectors of various dimensions, Euler angles, and planes, I plan on adding Quaternions next.

Source can be found on my blog at www.reflexcode.net

Тэги:

#C++ #Game_Engine #Math_Programming #Math_Library #Game_Programming #DirectX #DirectX10 #Direct3d #Graphics_Programming #Terrain_Programming #Graphics
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