LookdevX in Maya Part 1 - Introduction

LookdevX in Maya Part 1 - Introduction

Autodesk Media & Entertainment

1 год назад

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@AyushBakshi
@AyushBakshi - 27.11.2023 21:28

Looks like a lot of work to achieve nothing much. Engine agnostism sounds cool though. I hope in the future we can have all this automated.

Let's say there's an asset with normal arnold material having the usual maps connected to it.. there should be one button that could create the scopes and link all the textures.

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@quietlyworking
@quietlyworking - 27.11.2023 22:40

👏 Beyond helpful! Thank you🙏 and I've super excited for this series.

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@VRTL_WRLD
@VRTL_WRLD - 28.11.2023 02:20

Very nice!

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@sridharan5172
@sridharan5172 - 28.11.2023 13:03

Thanks arvid 👋

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@HeyHey-vk6zd
@HeyHey-vk6zd - 14.08.2024 15:28

can you render out the pref of usd workflow?

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@jamesbrady1930
@jamesbrady1930 - 27.08.2024 17:51

this can be exported to say substance painter, and still be able to render in arnold? its a more generalized agnostic shader? meaning it can be used with multiple outputted programs?

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@gustavorodrigues3496
@gustavorodrigues3496 - 29.08.2024 23:35

Hey, I have a question about another thing: how can you change the icons size from the whole UI of Maya to get small and gain some viewport space on the screen? This seems to be great to workflow!

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