Комментарии:
OOOh this could be good for procedural animations
ОтветитьIt isn’t
ОтветитьMaking Underrated Effects Suggestion:
Please can you make a tutorial based on your 2 Orbs that move around the player video.
-Player get (1 - 8) orbs when they reach 1k Coins, 5k Coins, 10k Coins....
-the new orb will automaticly equip and the old orb deletes when they reach the amount of coins
-Orb1: 1k Coins, 1 Noob Orb
-Orb2: 2k Coins, 1 Beginner Orb
-Orb3: 5k Coins, 2 Starter Orb
-Orb4: 10k Coins, 2 Advanced Orb
-Orb10: 100k Coins, 3 King Orb
-Orb100: 1m Coins, 5 Celestial Orb
-Orb1000: 100m Coins, 8 Genesis Orb
Nice
ОтветитьYour back!
ОтветитьAre you able to make a egg hatching system?
Ответитьcan't you just use tweenservice instead of making a renderstepped loop
ОтветитьJust a quick comment here, CFrame.fromEulerAnglesXYZ and CFrame.Angles are the exact same thing as said in the devforum.
ОтветитьCan I apply this to create an effect using script? But I don't know how to create a script effect that curves like in the video because I want to create a curve effect that runs around the outer surface of the part.
ОтветитьI shouldn't have dropped out of school...
Ответитьhey that's amazing! i never knew that because i would just use runservice and it's renderstepped function and then just tween the position of the pet so it's next to the player and then just play an idle animation if the player isn't moving and play an some walking animation when the character is walking and that's it, but it's too much work so i am glad to find this video!
ОтветитьBro how am I supposed to learn this math holy crap
Ответитьhi my pets are rotated on the left
ОтветитьPlease UI Particles!!❤️🩹✨
ОтветитьIs there any other code where you’ve seen these sin and cos waves?
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