Комментарии:
🤦🏻♀️
Ответить😂😂😂😂🤣🤣🤣🤣🤣
ОтветитьThere is the letter e in every odd number
ОтветитьI mean, you’re not wrong.
ОтветитьDid you fall off?
ОтветитьNo, he’s not bad. He’s just good but for a reason, why did they just change it?
ОтветитьImagine not looking
ОтветитьThe color just change
ОтветитьEasy to learn hard to master
ОтветитьHow do you get those sabers
ОтветитьOK, so maybe your controller was upside down
Ответитьso funny
ОтветитьBro the block hit uno reverse
ОтветитьAhhahahaahahhahahahaha
ОтветитьWho wants to play beat saber play not pay with me add somebody Leela 29 and me not somebody
ОтветитьHow do you miss that💀💀💀🤡
ОтветитьHow did you make this video?
Ответитьquick tip: in faster parts of the song only use wrists in slower parts use your arms and turn off automatic player height and make yourself shorter this helps with speed and accuracy
ОтветитьI feel you bro
Ответить😂😂😂
ОтветитьThat’s fake how did you do that you hit the blue block first hit
ОтветитьSkill Redefined: MEGAFAST (7.5-11+ NPS) Beat Saber - Pro+Ghost+Small Notes [VEGAN VANILLA]
Why be normal when you can be exceptional? This channel is dedicated to exploring the absolute limits of Beat Saber, pushing beyond conventional playstyles and challenging the very definition of skill within the game. What you'll witness here is the VEGAN VANILLA approach cranked up to maximum difficulty – Pro Mode + Ghost Notes + Small Notes modifiers active simultaneously, all performed on 100% official game content and maps, with absolutely ZERO mods.
My core philosophy centers on achieving MEGAFAST speeds. This isn't just playing fast; it's operating at a level where the game's standard mechanics fundamentally break down. I'm talking about tackling official maps at speeds equivalent to using the 120% (Faster Song), 150% (Super Fast Song), or even 200%+ modifiers (achieved via Practice Mode). The goal is consistently playing within the demanding 7.5 to 11 Notes Per Second (NPS) range, and I'm always pushing to go beyond that soon. It's in this crucible of extreme speed that the standard rules reveal their limitations.
Why I Challenge Beat Saber's Core Mechanics:
Based on countless hours playing under these self-imposed, extreme conditions, I've concluded that the standard scoring system and metrics are fundamentally flawed, especially when evaluating high-level play:
* Anti-Speed Scoring: The game heavily rewards completing large swing arcs – 100 points out of 115 per block come from the 100° pre-swing and 60° post-swing. At MEGAFAST speeds, executing these full arcs is physically impossible due to the minimal time between notes. Attempting them actively hinders the required velocity and fluid transitions. They become arbitrary roadblocks, not measures of skill, forcing a choice between speed and score. It feels like "score for score's sake," promoting wasted motion compared to more efficient techniques (like my drumming analogy suggested).
* "False" Accuracy Metric: The accuracy percentage displayed is profoundly misleading. It's calculated as the average points per HIT block, meaning it completely ignores missed notes. You can miss numerous blocks but still achieve a high percentage if your successful hits were decent. This fails entirely to represent consistency or the true difficulty of avoiding misses on dense, fast patterns. Furthermore, as I see it, only the final 15 points relate to targeting accuracy (hitting the center). This minor component is insignificant when the main challenge at high speed becomes simply making contact at all. Therefore, the accuracy metric "does not work."
* Invalid Leaderboards: Since leaderboards rank players based on maximizing score within this flawed system, they don't reflect what I consider paramount: raw speed under pressure, exceptional precision, pattern execution mastery, and potentially musicality (though my current focus is extreme precision/speed). They rank proficiency in optimizing flawed rules, not necessarily peak performance potential.
The combination of Pro Mode + Ghost Notes + Small Notes creates a drastically different game:
* The Targets: Forget forgiving gameplay. Notes are visually tiny (Small Notes). Hitboxes are shrunk to match by Pro Mode, removing virtually all margin for error. On top of that, Ghost Notes makes the block cube vanish entirely on approach, leaving only the directional arrow visible for a fleeting moment before it too disappears.
* The Contrast: This stands in stark opposition to standard play where hitboxes feel, to me, "house sized" – excessively large compared to the visual notes, rewarding broad, imprecise swipes. It honestly surprises me that misses even occur under standard conditions given the perceived forgiveness.
* The Execution: Hitting these tiny, disappearing arrow-targets demands pinpoint precision. It becomes a binary outcome: I either "bounce them perfectly" with a clean, controlled hit, or I miss completely ("perfect miss"). There is no sloppy middle ground. On dense patterns, like side-by-side notes that are extremely close together, I have to execute distinct, individual strikes for each one. The tiny Pro Mode hitboxes offer no forgiveness; unlike standard or even Small Blocks settings where a single swipe might improperly register multiple hits, my setup forces granular accuracy.
Redefining Skill:
This entire approach stems from a belief in pushing beyond perceived limits and valuing mastery under extreme challenge. For me, "skill" in Beat Saber isn't about maximizing points within a potentially flawed system using forgiving mechanics. It's about demonstrating absolute precision, control, and speed when faced with minimal information and zero room for error. It's why I view players succeeding only under standard conditions, especially those optimizing score in ways I deem non-musical or reliant on hitbox forgiveness, as fundamentally demonstrating a different, and from my perspective.
999+ missed calls by beat games
Ответитьlol
ОтветитьI sometimes play the songs final boss Chan, the master, danger, I wanna be a machine, and beat saber on expert all white colors
ОтветитьHow do you record in that pov (do you need pc im on standalone?)
ОтветитьUmm did the color change or is it just me
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