3 Workflow Techniques - Draw Top-Down Level Design Multiplayer Map Layouts (CS:GO Used as Example)

3 Workflow Techniques - Draw Top-Down Level Design Multiplayer Map Layouts (CS:GO Used as Example)

WorldofLevelDesign

8 лет назад

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@creamacoffee6943
@creamacoffee6943 - 15.01.2016 00:48

first

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@creamacoffee6943
@creamacoffee6943 - 15.01.2016 00:49

kewl m8

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@p0larz0mbies
@p0larz0mbies - 15.01.2016 01:00

CT sided

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@masterloganisonxbox
@masterloganisonxbox - 15.01.2016 01:53

Did you make the top down layouts yourself? If so, HOW THE HELL DO YOU HAVE SUCH NICE HAND WRITING! Nice video btw

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@sebastiano_42
@sebastiano_42 - 15.01.2016 01:53

Really like your tutorials, clear and really helpful !

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@RDaneelOliwav
@RDaneelOliwav - 15.01.2016 02:09

i would have needed that half a year ago ;D

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@ethosaur
@ethosaur - 15.01.2016 02:33

Does this apply somewhat to Team fortress 2 also?

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@Immatreee
@Immatreee - 15.01.2016 04:20

I can't wait to try this out, thanks for the tips!

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@KDT008
@KDT008 - 15.01.2016 04:51

I never really thought of creating a csgo map like this I usually just drive right into the hammer editor without having a complete picture in my head. Thanks so much for the video man :)

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@micflynn1
@micflynn1 - 15.01.2016 07:53

I subscribed a few years back to your emails, I just recently started watching your videos, I like the way you present the information and the videos have been very helpful and educational! Thanks for sharing!

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@elvismannen5572
@elvismannen5572 - 15.01.2016 09:42

I have waited for this video thanks thanks!!

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@fatscooterlady2263
@fatscooterlady2263 - 15.01.2016 19:35

Are you going to make a video about changing heights and stairs in a CS:GO Map ?

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@StrikevonNice
@StrikevonNice - 15.01.2016 20:12

I had tried this but for multi story levels I found it hard to know when to cut them off and draw it at a different level especially since I wanted them to connect. I suggestions on how to do plan multi leveled maps which are interconnected?

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@0mgiPiex
@0mgiPiex - 16.01.2016 12:55

Can you delete props in csgo while in game? Like the dynamic and physic props that you can spawn? Thank you!

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@paulg2513
@paulg2513 - 18.01.2016 00:13

Great Video! But I have a problem. All Bsp bruahes are even like floor inside a house. How can I do it uneven like the floor in DustII?

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@Nyllsor
@Nyllsor - 18.01.2016 00:45

Good brain-food! Feeling like finally starting a new map again.p.s. I hope there will be Source 2 tutorials when the official (non-dota2) tools come out! Peace bro!

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@liljoen9168
@liljoen9168 - 21.01.2016 00:04

I want to turn a room 30 degrees. How do i get the walls and the roof to line up? I also want to line it up with the roome next to it. How?

Love your videos! Keep it up : D

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@elvismannen5572
@elvismannen5572 - 21.01.2016 23:46

How do u upload your map to workshop?

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@oDr0ppYx
@oDr0ppYx - 25.03.2016 18:34

I made a pretty sick map design, but I am not really good at scaling the map. Can you help me out with that please?

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@DaddyC00L666
@DaddyC00L666 - 26.04.2016 04:17

Ive been working on a map but i cant seem to find useable props for the setting i want. Can you use props from other maps than the ones already in Hammer? I want to use props from season and santorini but i cant find them in the prop browser.

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@Yourname942
@Yourname942 - 11.05.2016 17:20

how do you plan out verticality in your top downs?

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@thomasnguyen1150
@thomasnguyen1150 - 25.05.2016 07:10

hi World of level design, I really like your videos and I have question. In CS GO SDK how do I know what size to make my map if I already planned the layout? Or do I just make a big platform and build my map on it

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@mariababara8566
@mariababara8566 - 25.07.2016 22:59

this tutorial is great , realy helped get me , thanks

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@metasamsara
@metasamsara - 13.11.2016 18:36

Hi, this video is very interesting.
However, I came here for something and didn't get an answer in your video. How do you draw gameplay mechanics like one way paths and vertical intertwining? How do you take those into account when creating a level design that is balanced?

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@blessone
@blessone - 07.11.2018 01:05

Good video, keep on!

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@flinchous5228
@flinchous5228 - 04.01.2019 20:45

Thought i might add this but if you have drawing software then you can do the overlaying by lowering the opacity on one layer to draw on top with another

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@silasohien7506
@silasohien7506 - 25.09.2019 08:33

So helpful thx 🙏🏽 man

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@aheahetaroman
@aheahetaroman - 15.12.2019 23:33

Where do the map ideas come from?

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@jamiefurey564
@jamiefurey564 - 27.12.2019 16:54

Another great video 👍🏻 Thank you!

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@DummySnek
@DummySnek - 31.05.2020 03:27

Is the same workflow applicable for single player campaign maps too?

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@kewkumbgamesofficial6834
@kewkumbgamesofficial6834 - 01.06.2020 17:14

can you possibly cover how you would do this for outdoors? I'm talking time periods without cities and things. Also how would you then go and block this in?

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@valia
@valia - 30.10.2020 05:07

Hey very valuable content! The fist method is really cool and help me a lot. Much thanks!

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@onebeets
@onebeets - 30.12.2020 00:37

How did you read my mind dude, this is exactly what I was looking for

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@psychopass4052
@psychopass4052 - 11.10.2021 20:55

Awesome

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@bluesjinsoo
@bluesjinsoo - 25.12.2022 17:57

wow good

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@user-qc1mc2ly8j
@user-qc1mc2ly8j - 12.01.2023 19:10

I'm gonna use this for my own game, since it's a top down fighting game. Thanks

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@emmanuartmoz
@emmanuartmoz - 09.01.2024 08:33

Thanks man, was creating with out map..

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