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awesome thank you!.
ОтветитьThank you for the updated videos matching the latest codebase. Could we get a video on using both Oculus and SteamVR SDK at the same time for games that want to support both? (If this is even possible?)
ОтветитьHi!! I think the new GearVr with the controller is also supported right? Would be great if you could do a tutorial on that also :-) Thanks!!!
ОтветитьThis is awesome, thank you. I tried VRTK a couple weeks ago and couldn't get it working based on the old video so I moved on. This type of asset will make newbs like me look like a pro!
ОтветитьOculus touch controllers are not showing up in Standalone build? but it's ok inside the editor, have any idea why? Cheers
ОтветитьStupid question... (i didn't watch video i'm at work)
But if i use Oculus avatar and then make a game can a user that has HTC vive has the occulus avatar too? To have the transparent hand model
I need oculus avatar with a character controller, where the character controller moves with the avatar and vice verse.
Ответитьwatched 1 video, then subscribed
ОтветитьNot sure what to do here. For me, the oculus sdk manager script is NOT finding the installed SDK Oculus Avatar. I can manually check it on but it remains saying "not installed" even though i for sure installed it. Any help appreciated.
Ответитьtwo updates if you are stuck with privatization of oculus avatar
1.)do not check the SDK_OCULUS_AVATAR on VRTK SDK gameobject
2.)Put local Avatar prefab under OVR Camera Rig
Additionally you can attach over player controller script as well to use the native oculus teleportation
as of today I am able to see both hands and controllers using all latest up to date SDKs and unity version
Excellent video!
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