Комментарии:
How have you achieved a similar result?
Ответитьwow just WOW, Hats of to you mate. :)
ОтветитьI've been following you for a while, your an amazing tech artist! Would you mind elaborating on the difference of dynamic IBL and PBR, are they the same thing?
Ответитьu should change the character :)
Ответитьwow, it looks pretty good (but the character doesn't count!)
ОтветитьI'm back on the grid, first thing I did was come to see your vid. The player model is very funny and interesting to me still! lol, looks like he's gonna beat something with that wrench o_O
Ответить:)
ОтветитьWow this looks unreal! The character looks well grounded into the world. Looks like some sort of ibl or light probes? Keep it up
ОтветитьIt look really cool! I wonder will it work in DX9?
ОтветитьI think you hit the jackpot with this HDR shader. This looked like something out of the Frostbite engine – bravo!
ОтветитьAre all your nice effects in here? Your auto focus dof and your lens distortion etc ?
Ответитьcan you do a tutorial?
ОтветитьWhat shader are you using for the vegetation?
ОтветитьMan I have to say, it is unbelievable, I work in unity for some time and the visual that you've achieved is amazing. Are you going to sell this?
ОтветитьI wonder what contributes the most to that foggy look? Is it just a per-pixel fog + sun glares/shafts? I like the effect it creates, sort of like a dusty atmosphere feel. Can you give me a couple of directions/advices on that?
Also you said you did't like the bloom, does it mean there is no bloom in that video? It's hard to tell, maybe it's just a very low intensity one?
Are you planning a public release of your asset creations? It looks pretty nice and I have to admit that I really want this kind of lighting effect to happen in my game project .___. It's so damn cool! Keep up the good work!
ОтветитьArent you selling this? Thank you so much
Ответитьhow do u make it so good? what program do u use?
Ответитьvery nice :) im not sure if someone asked, but for a while now i searching info about physic based rendering, as i see u use that tecnique :) plz make a tut of how to make graphic like this ^^ or atleast info to understand pbr u use :P
ОтветитьHow old are u¿¿?¿? i read that u are on high school, if that are true u are a fucking genius.
Ответитьany tutorials?
Ответитьcan do you make a tutorial of How to get this graphics? this look really nice. :D
Ответить+yaboiicey hey!, im curious about the terrain on these videos, did you used the default terrain shader with normalmaps? or did you created your own one xd?, i been using rtp for a while but is super complex and im looking for a powefull but simpler solution for terrain scenes.
:)