Комментарии:
The people of Rupert’s Land are overjoyed with every Crusader Kings II upload.
ОтветитьWooo, animal world!
ОтветитьBase game ck2 horse culture next?
Ответить50 views in 30 min? 😂😂😂😂
Ответитьdid you guys seen new ck3 changes
dude was playing as duke of bulgaria asigned his cousin as heir retired by giving away all his lands and become landless
and then you can take over any duchy in byzantine empire using influence new power + gold
you can force him to resign and take over his titles with him being alive
part 2??
ОтветитьNot a real ck2 video he didnt leave sunset invasion on
ОтветитьMessing with the randomizer is probably the most fun, changes the usual start and what you can expect from the game. Awesome vid!
ОтветитьSomeone at paradox had fun making those settings.
ОтветитьBro, there is no lore, the rulers in crusader king all simultaneously have been on strange forums and came out as furries.
Those cute red panda's? Crusty, white stains, old, smelly, fursuits...
its SO OVER!!!
ОтветитьThis truly is a “they’re eating the dogs, they’re eating the cats” playthrough
ОтветитьNormally it’s a lot harder to destroy a cursed book
Ответитьgreat game, great content
ОтветитьI think i will celebrate.... with beer
ОтветитьCK2 is my favorite paradox game. Wouldn't mind seeing more.
Ответитьyou dont actually need a mod for animal world setting. its in the unmodded game. whatever mod you used is probably just flavour/extra mechanics
ОтветитьA video so good it made me install CK2 again!
ОтветитьI remember a mod which made ck2 into a historical fantasy setting, so you had the base 1066 start but also had wizards and stuff. You could ppay as dragons who led some tribes in finland
ОтветитьIm back on my ck2 fix
ОтветитьYou should make more ck2 videos this is funny asf
ОтветитьThe CK2 randomizer was always so wild, I'm real glad you're showing it off now. Though, there's some stuff regarding the shattered world for you to mess around with further that you didn't touch on much:
- Shattered World settings are pretty versatile. You could have randomized tech, given every province seven holdings, changed the default succession type to primogeniture or even tanistry, made the world more feudal heavy or nomadic heavy if that's your thing.
- Great Conquerors can spawn around the map. They're the kings and emperors with unique bloodlines, artifacts, and, oftentimes, cool nicknames. They have powerful Invasion CBs they can use on anyone. You yourself could have taken advantage of Consolidation CBs had you chosen to enable that setting. Rarely, a Horse Great Conqueror can spawn with or obtain an artifact that gives them the graphical appearance of a unicorn when equipped. It's awesome.
- The randomized religions aren't just reskinned base-game religions, their lore is different too. Mouse over a random character's religion and you'll often see some crazy Lovecraftian shit some poor dev surely spent hours worldbuilding.
- Characters with Dragon (and Bear) portraits, regardless of actual culture, can always eat prisoners without the Cannibal trait AND without incurring a "Crazy Cannibal" general opinion penalty.
- Dragons can be functionally immortal WITHOUT the Immortal trait. No matter your RNG, all normal characters are scripted to die on the first month tick after their 103rd birthday UNLESS they have ≥15.00 health. At this point, they CAN'T die of old age or "poor health". This is technically possible to achieve as any character, but Dragons (with their +4.00 Health bonus) have a lot easier of a time making it happen with the right combination of traits and modifiers.
- Horses, Cats, and Bears are normally the only animal cultures which can appear in a non-random game. However, Dragons are in a weird spot. You can get the "Dragon King" bloodline by taking the ambition to Forge a Bloodline, and then murdering 30 people as Lunatic, Possessed, or Cannibal character with the Cruel trait. Once that character dies, after 7300 days (or 20 years), they will be regarded to have actually been a dragon, with a Dragon portrait, culture, and everything. Since they're already dead by this point, it doesn't really change anything, but I've been wondering what counts as a character "dying" for this event to trigger. Could you make them a Chinese emperor and "kill" them that way? Are there any other ways to have a particular character be considered temporarily dead in absentia? A real Jade Dragon campaign -- with Dragon courtiers and all -- would be insane.
—————
Regarding lore: Horses and Cats expanded from the steppes across Eurasia in ancient times (paralleling Indo-Europeans, broadly speaking). The wetter, more densely forested conditions of Western Europe disincentivized nomadic life and pushed one group of Horses to settle down into a more centralized Horse Empire (akin to the Western Roman Empire). The indigenous people of the British Isles back then were mammoths, who had survived the ice age much like mammoths in our time sought refuge on islands like Wrangel Island, or like how the Celts persist today primarily on the British isles after having been wiped out from most of mainland Europe. However, the Horse Empire would inevitably conquer this region and adopt several aspects of their culture whilst pushing the mammoths themselves to near-extinction (note that Elephant culture in this game has reduced fertility like Dragons, as well as reduced plot power defense).
Meanwhile, one group of Cats (manuls?) living in Central Asia introduced nomadic customs to the Red Pandas of the Himalayas, who rapidly emerged as a centralized power to threaten [whatever's going in China] before striking out across the steppes into Europe. Much like how the Huns displaced Germanic tribes who would go on to invade and establish kingdoms within Roman territory, the nomadic Red Pandas would displace Cats into Horse territory, relegating said Horses to the far flung British isles where nomadic tribes could not reach. Influenced by Horse customs, the Red Pandas who settled in the old core of Horse territory (the Pontic Steppe) would consolidate and claim to be the true successors to the old Horse Empire: the Holy Red Panda Empire. This is despite the fact that (1) the Horse Empire still existed and (2) years of succession crises would push the center of Holy Red Panda territory southwards into the Caucasus and Levant, far from where any Horses ever occupied for any extended period of time.
Ducks are basically the Uralic peoples of this fantasy world; I can imagine a duck tribe conquering Pannonia given a few centuries. Finally, there's the (Ice) Dragons. They're kind of an outside-context problem to this whole thing, as small family bands residing around the Arctic Circle and only flying south on occasion to raid (or otherwise engage in "cultural exchange" with) the more settled peoples of the south, heavily influencing Cat culture whilst being influenced in turn by the Ducks, who can also fly. However, the chaos of the current global state of affairs has incentivized certain groups of Dragons to be more "involved" in politics, whether by boldly organizing larger and larger raids to destabilize the Eurasian continent or by settling down and becoming kings engaged in diplomacy with the more technologically advanced powers surrounding them... or by installing themselves as kings over said powers. And this, of course, is where the story of Drac the Devil and his dynastic line comes in.