Комментарии:
Tbh I find your way to play with cargo rocket very very VERY wasteful
Ответитьwait, maybe I'm missing something but arent vulcanite primary planets strictly waterless?
ОтветитьDo these blueprints still work does anyone know? Or has an updatr broke them
ОтветитьThat's an easy problem to fix. Just place a blue chest between every 2 silos that requests 1 rocket pod and then have wired inserters put it in the silos.
"We're gonna use this green wire..."
What are you doing?
"...And then into a combinator..."
Do you just WANT this to be hard? And I'm sure this way probably introduces a bunch of lag with that belt.... And now it'll never load the last silo with that extra rocket on the belt!
Oh lol, you didn't know how the robot attrition worked. That explains everything. Phew.
Lol, the complicated belt wiring for space capsules. i would have just looped the belt back around with some underground belts
ОтветитьA simpler solution would been to loop the wire carrying space capsules.
ОтветитьI have a question for you. Why are you putting so many rocket siloses for 1 material? 1 wouldn't be enough? On my playthrough I am using only 1, sometimes even mixed resources and not sure if thats the correct way. Also, great content, we can see you put so much effort in each episode of SE.
ОтветитьMy favorite part of the video was when Zisteau said "It's morphing time!" and morphed everyone.
ОтветитьYour capsule logic did not failed because of hiccup, you did not override inserters stack size. It was 2. So 3x swings is 6 capsules to 5 silos, so 1 extra.
ОтветитьFor some unknown reason, I want Zisteau to stream a playthrough of Contra...
ОтветитьLogistics bots are great for use in space, they greatly reduce scaffolding use and can get around annoying logistics challenges
ОтветитьEven for a hifi solution that capsule management seems overdone.
A simple memory cell like the kind used for sushi belts with the inserter
set to activate if signal<5 and set to handsize override 1 would have done the same .
your editing is supreme!
ОтветитьDo you have a map seed id for this homworld?
ОтветитьHoly crap this series has taken some time, Glad your still at it. I like this series.
ОтветитьI can't understand why you get so little views, it doesn't matter if you're missing for months at a time, I will NEVER not watch your videos, even if you're gone for years.
ОтветитьI congrats all there with 256 programmer day)
Ответитьquestion: why not make the rocket capsule "import" get into a supply chest and in each rocked pad you set one request quest that request 1 capsule?
Then just set 10 logistics robots and 3-4 roboports and you will have to use less logic.
Aw man, I'm caught up.. loving the series, Z! Haven't tried SE yet but this is heavily making me consider trying it with a friend
ОтветитьYou need the space capsule for all of the cargo rockets? Interesting, I thought you only need a space capsule in a cargo rocket if YOU yourself want to fly with it.
ОтветитьIt still blows my mind a little that the best possible heat pipe for a nuclear system, is another nuke plant.
ОтветитьYou can mitigate robot attrition with a tech
Ответитьsending 5000 rockets and then making a problem about 100 beeing stacked on a belt... absolutly useless, and if it REALLY bothers u use bots wtf.
ОтветитьThank you for this amazing content
ОтветитьI know it's probably outdated due to 0.6 being released, but is there any chance that you'll post the megabase blueprint as well?
Ответитьwoo!
ОтветитьIf you want the meager amount of iron on Morpheus to last longer, you might wanna consider going for the vulcanite smelting recipe, since you have Vulcanite present locally.
ОтветитьHave you considered teaching a master class logical circuitry?
ОтветитьDammit, this programming stuff is why i love this game... Now i have to play again
ОтветитьThese episodes are crazy. that bitter part is great. still have to finish the episode so i will eddit this in a bit.
Also i forgot to mention last episode that its sad that the reason i started watching this is irrelavent because of the recipie changes.
At this point I feel like Zisteau could plan and organize an actual automated rocket-delivered inter-planetary mining system
ОтветитьI'd have liked to see you build a timer circuit for your prototype. Something which measures how many of an item is in storage, but remembers that value for a while. A belt loop could work as a clock. I'm sure someone has done something like it.
ОтветитьI wonder if the capsule issue could've been fixed with a provider chest at the end of the belt and a requester chest at the very start where they initially get put onto the belt and just having logistic robots carry stuff from the end of the line back to the start periodically... Probably not very efficient but would've been simpler, no?
Edit¹: should've kept watching instead of commenting lmfao, nevermind that.
Amazing episode as always
ОтветитьThe Robot Attrition Mod sounds as if they're trying to warn you not to use too many robots. Other than that, it would be one of the few pointless mods I'd rip out of a modpack such as this. If there are robots that can work with roboports I want all of them working at maximum efficiency. This robot attrition crap is no thing I want to put up with, at all! Good thing I'm not considering this modpack, it would get rather heavily edited as to so-called "required" mods. I'm the type of player who will mod a modpack to suit what I want it to be doing for me, not the other way around. I don't roll that way, period.
Ответить"Oh! We don't have to do any of this crap!" I burst out laughing. But ya know, overly engineered solutions to simple problems is like 90% of the fun.
ОтветитьGreat video, happy too see more SE!
ОтветитьYou could put the belt in a loop, and the capsules that don't get picked up will just come back around.
ОтветитьYes boys! New video! :D
ОтветитьMy flashbacks to Contra, were almost as entertaining as this episode.
Ответитьreally nostalgic music for this one, love it
ОтветитьAwesome
ОтветитьI prefer to use ( 0 - X ) rather than ( X * -1 ), I only use ( X * -n ) when n > 1.
ОтветитьHere's a rundown of what resources you will need and for what.
Vulcanite > Cheap Smelting, & Production Science
Cryonite > Cheap Thermofluid, Transporting Water, & Utility Science
Beryllium > Cheap Rockets or LDS, Spaceships, & Astronomy
Holmium > Cheap Blue Chips, Solar Panels, Shields, Green Mods, & Energy Science
Iridium > Cheap Heat Shielding or Capsules, Armour, Spidertron, Blue Mods, & Material Science
Vitamelange, Wood, & Fish > You can make biters, Red Mods, & Biology
Naquuim > Win the game
Can't wait for the super mega base in space.
Infinite space with no roommates.
The whole time you are doing this circuit monstrosity I'm thinking just make a loop if all you are worried about is the items collecting at the end.
ОтветитьMan it really is amazing how much effort you put in a single episode of this. Not just in progress but also in terms of editing and music and stuff. High quality content right here, thank you man.
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