I got a little bit obsessed with the re-entry mechanics shown off in my last Space Engineers video and I may or may not have spent the week messing around with them. Behold my quest to make the perfect crash in Space Engineers.
0:00 Start
0:17 Default Settings
2:53 1000m/s
4:31 Slower Explosions
5:56 10x Explosion Size
6:42 Perfection
8:00 Other Ships
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Aerodynamic Physics:
https://steamcommunity.com/sharedfiles/filedetails/?id=571920453
Bigger Explosions:
https://steamcommunity.com/workshop/filedetails/?id=2667547195
Kinetic Devastation:
https://steamcommunity.com/sharedfiles/filedetails/?id=2649159807
Providence Cruiser:
https://steamcommunity.com/sharedfiles/filedetails/?id=1845510880
USS Enterprise:
https://steamcommunity.com/sharedfiles/filedetails/?id=2768604667
Starkiller Base:
https://steamcommunity.com/sharedfiles/filedetails/?id=2757513592
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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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Title: Building the ULTIMATE Crash in Space Engineers
My Last Video: The BEST MODS for Space Engineers (2024)
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