Комментарии:
lol, the monkey model 😂
ОтветитьMy uncle is really right 😂😂 lol
ОтветитьGod this pipeline illustration is really funny
Ответитьthat pipline was worth staying till the end
ОтветитьTopology is probably the most fun and hardest things to do. Depending on a scene your topology is different. Then you have high poly and low poly, where the high poly topology doesn't need to be good as long as it looks good for baking. For games while it's preferable to model them in quads so that's it's easy to uv, some studio just ignore that and worked in tris to lowered the poly count as much as possible. Some games environment topology can be as basic as possible because of the modular modelling and baking, so you don't even need to waste a lot of time thinking about the topology.
ОтветитьTopology, it's makes us happy cry angry excited, i get all sorts of emotions 😢
ОтветитьYour video title had me thinking, does he know rain is sometimes wet? Genius video bro
ОтветитьHow much ram enough this type of remesh workflow ?
ОтветитьEver had a model break in the pipeline because of bad topology? 😬 UVs? Rigging? Let’s hear your worst experience!
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