Why Topology Really Matters in 3D! #3dmodeling #3dart #cg

Why Topology Really Matters in 3D! #3dmodeling #3dart #cg

On Mars 3D

2 месяца назад

10,489 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@mistrender
@mistrender - 04.04.2025 23:52

lol, the monkey model 😂

Ответить
@RaedKahala-r6x
@RaedKahala-r6x - 05.04.2025 04:29

My uncle is really right 😂😂 lol

Ответить
@wha9110
@wha9110 - 05.04.2025 07:45

God this pipeline illustration is really funny

Ответить
@notnopee
@notnopee - 05.04.2025 14:22

that pipline was worth staying till the end

Ответить
@tbnprathades1631
@tbnprathades1631 - 05.04.2025 17:14

Topology is probably the most fun and hardest things to do. Depending on a scene your topology is different. Then you have high poly and low poly, where the high poly topology doesn't need to be good as long as it looks good for baking. For games while it's preferable to model them in quads so that's it's easy to uv, some studio just ignore that and worked in tris to lowered the poly count as much as possible. Some games environment topology can be as basic as possible because of the modular modelling and baking, so you don't even need to waste a lot of time thinking about the topology.

Ответить
@gaminginvirinch3339
@gaminginvirinch3339 - 06.04.2025 00:18

Topology, it's makes us happy cry angry excited, i get all sorts of emotions 😢

Ответить
@alexgrenlie862
@alexgrenlie862 - 06.04.2025 23:35

Your video title had me thinking, does he know rain is sometimes wet? Genius video bro

Ответить
@brokesorrow3426
@brokesorrow3426 - 09.04.2025 16:44

How much ram enough this type of remesh workflow ?

Ответить
@OnMars3D
@OnMars3D - 04.04.2025 23:53

Ever had a model break in the pipeline because of bad topology? 😬 UVs? Rigging? Let’s hear your worst experience!

Ответить