Комментарии:
This was one of the most hyped moments during my random dice life lmao
Also to explain more about the bug:
Solar dice's damage is a ramp-style damage. The damage will start low and gradually will be higher. To get this ramp up to a higher point faster than usual, u must add firerate (hence why people use lunar with solar) But the bug made the ramp up damage way faster and higher than it should have. So usually it goes from 50 -> 100, but it was more like 50 -> 450 (not exactly but similarly) This meant the ramp up was quicker thus more damage unleashed from solar. I hope this makes sense.
P.S. The reason why the whole gameplay is almost at 3000% is because there arent anything to talk about. Its just solar doing its thing and 90% of the time, I wasnt even looking at the game lol.
Solar dice is to op with Luner dice. And also the game is about to have its 6 or 7 aniveristy
ОтветитьCould you Please help me get There🙏
Ответитьdo you need prism to get 105 with timewinder? isnt it better to use goldmine for this or anything else?
ОтветитьLj finally got class 1000 lunar😳
ОтветитьBug exploit, really cool
Ответитьi also got wave record 755 that day lol
Ответитьsolar has been a legend yesterday, but only yesterday.
ОтветитьNext Joker, lunar, sword, recharge and snow ball
ОтветитьFirst!
ОтветитьIs this fixed or still doable
Ответитьalso good song fearless
Ответить2nd
Ответить30 secs
Ответить