Counter-Strike: Source maps in Portal RTX

Counter-Strike: Source maps in Portal RTX

EricZhang456

3 месяца назад

1,538 Просмотров

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@cleezcs
@cleezcs - 25.07.2024 20:13

call 3kliksphilip

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@josephrobinette8609
@josephrobinette8609 - 25.07.2024 23:59

this is so haunting

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@oandrey8487
@oandrey8487 - 26.07.2024 04:14

the fog is coming

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@truestbluu
@truestbluu - 26.07.2024 13:35

its so creepy because there's no sounds but the ambience, bullet impacts and objects

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@Mu_artz
@Mu_artz - 26.07.2024 13:40

try to turn off the 3D skybox

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@Callsign_Ewok
@Callsign_Ewok - 26.07.2024 23:06

I gotta ask... how did you implement DLSS into source engine games? I seen an option pop up for a sec there on the screen. It would be amazing to have DLSS for Gmod for example since modding wise it's very demanding when heavily modded for a realism setup.

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@Callsign_Ewok
@Callsign_Ewok - 26.07.2024 23:07

A bit buggy, but there's some moments where the maps look good it seems! The projector room looked interesting.

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@chopshops
@chopshops - 26.07.2024 23:41

I have no idea if it was intentional on your part, but you've created something that really makes use of the "source game feeling" you get from being alone in a static and buggy map with no dialogue. Only footsteps, world impacts, interactions with objects and ambient sounds can be heard. It's super creepy.

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@KvanTheDumbGuy
@KvanTheDumbGuy - 27.07.2024 06:24

What I half expected for CS2:

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@3000eloxd
@3000eloxd - 27.07.2024 14:40

Try "r_3dsky 0"

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