Комментарии:
this is sooooo helpful! thanks
ОтветитьOmg this is what i needed
ОтветитьPlease help me out!! I made the sprite mask but I can’t manage to move it around
ОтветитьУровни в ночи с фонариком будут готовы! Юху!!!
ОтветитьI know the video is old, but you are awesome :)
ОтветитьClassic Blackthornprod! :D I still get confused by the sprite mask and telling Unity which sprite to be affected by which mask.. :P
ОтветитьNice !!
ОтветитьCan i cut off with the Sprite mask on the PNG ?
ОтветитьThis is cool, is there a way to "draw" a sprite mask? So that a user can permanently reveal a sprite by scratching a surface sprite away?
ОтветитьEasy enough video but how do you make the sprite mask follow the mouse cursor?
ОтветитьHmmm anyone know if there's any way to have multiple different sprite masks affect different sprites? Do I use layers?
ОтветитьDoes this method respect alpha values?
ОтветитьFor anyone curious, it's not necessary to make the 2 sprites on the same spritesheet, you can do the exact same thing with separate sprites. I think he should've made this clear :p
ОтветитьThank you for your tutorial
ОтветитьHow do you do this if want to hide a MeshRenderer?
ОтветитьThis is exactly what I needed for my project. Thank you!
Ответитьmask for me is horrible is not using a mask and then it enables it automaticly and hides the other sprites :/
ОтветитьThanks dude
Ответитьi am staying tuned
ОтветитьHow to make is smooth instead of hard mask?
Ответитьthx so much
Ответитьunclear lesson
Ответитьthis is a great, straighforward tutorial, thank you!
Ответитьoh my god the thumbnail holy shit this can't be a coincidence
ОтветитьExcellent Tutorial!
ОтветитьIs there any way to use this to delete the part of the sprite that’s inside the circle? Like an eraser in a drawing platform?
ОтветитьAnyone know how to do this in GameMaker?
Ответитьamazing! thank you
ОтветитьYour tutorials are so good, thanks a lot.
ОтветитьThanks very good tutorial. But how can I do this with UI images? I really need to know
Ответитьthank you so much !
Ответитьhow do i make it follow my mouse
ОтветитьWow thanks! Is there any way to edit the collider according to the sprite mask?
ОтветитьIs there a way I could give these collisions. But only under one condition. So I could make platforms that are hidden unless I lay the sprite mask thing over it to reveal them. And only when they’re visible you can jump on them.
Sorry if that doesn’t make much sense
IS there a way to create shaped mask for animations on a timeline? If I have two UI elements and I want to wipe from one scene to the other using a shaped mask. (star)
ОтветитьBro In my Unity Project I can see it working in the scene view but when I play the game it only affects thr scene view not the game view
ОтветитьAwesome! Thank you
ОтветитьWow dude, first of all thank you for the tutorial, i started learning unity lately and your vids are really inspiring for me. Secondly, your game is really nice and meaningfull.Congrats for it.
Ответитьthanks!
Ответитьhow to move sprite mask in game tab ?
thanks for the tutorial it was amazing
Clear and great tutorial video.
ОтветитьSoo coool
Ответитьthank u
ОтветитьThank you for resolving my puzzle. :D
ОтветитьThanks so much Noa! This video is a few years old, but it's still super helpful :)
Ответитьyour art is just WAY TOO GOOD.
Ответитьyou were yelling at me the whole time :(
ОтветитьAwesome teacher
ОтветитьGreat tutorial young man
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