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😂😂😂Thanks For Watching😂😂😂
ОтветитьAre you French ?
ОтветитьBeautiful fractals. Beautiful numbers.
ОтветитьIt could be so fun to build a game in which you control a character that coule navigate into fractale structures
ОтветитьYou could greatly reduce the computation time of view where most of the pixels are outside the Fatou's set by using adaptative tiling and deduction of content by borders , by taking advantage of the continuity of pseudo-Julias's set at several computing precision.
Feel free to ask me for collaboration on this.
Vous pourriez réduire énormément le temps de calcul des vues dans lesquelles la plupart des pixels sont hors de l'ensemble de Fatou, en utilisant le pavage adaptatif et la déduction de contenu par bordure , en exploitant les propriété de continuité des pseudo-ensembles de Julia à différentes précisions.
N'hésitez pas à me demander une collaboration sur ce sujet.
You could almost divide the computation time by 4 on full views by taking advantage the symetries of Julia's and Fatou's fractals.
Vous pourriez quasiment diviser par 4 le temps de calcul des vues complètes en tirant avantage des symétries des ensembles de Julia et Fatou.
I remember using Fractint and it taking hours for frame
ОтветитьAmazing ! That motivates me to try something of the sort too.
It's just a shame that I cannot get through the barrier of "how to print the image", or "how to use my gpu". I don't know a thing about the concepts, libraries and technologies needed for that...
track id?
Ответитьget to work now.
ОтветитьOne of your last video's got me thinking. What if you could create an AI commander of an army, which commanded troops to fight in medieval stile battles, and see what strategies each commander AI come up with. If only I knew how to code I would try but I don't really know where to start.
ОтветитьPred vs prey update when?
ОтветитьLove the stuff. Question about the formulas you use; Are they googled, this a specialty of yours, or do you just remember them from school or what?
ОтветитьHow to make ai fight and stuff pls
Edit i'm on mobile
Well, that last bit was existentially terrifying. Bravo!
ОтветитьI use Shader for that; (to run it in GPU); but i discovered the Limit of GPU, so i return to CPU and SIMD with Threading to do that .
ОтветитьI hadn't noticed but you have a French accent! 😂
Ответитьincroyable !!! vraiment impressionant
ОтветитьYou should make game or simulation like "Spore" you are perfect!
ОтветитьYa esta
Somos una simulación y punto 😂
I wouldn't be amazed if fractals had something to do with dna and everyone is like a slight variation of a different fractal
ОтветитьCan you make a tutorials for c++ sfml
ОтветитьYou are amazing 👏👏👏
Ответитьbro can you please make a tutorial on how to multithread in sfml and optimize simulations in sfml.
Ответитьamazing video
Ответитьive made a fractal too
ОтветитьI hope it wasn't asked or shown before:
How are you writing your engine? Which language do you use? C? C++? Rust? C# maybe?
And what graphics API do you use? OpenGL? DirectX? Vulkan?
I'm asking because maybe I will try to write my own engine just for fun and I'm looking for some examples how others tackle this.
More ants please :)
Ответитьthis video inspired me to create a small fractal project of my own. i have done all of the logic which is quite simple for both mandelbrot and julia mappings, but my performance is absolutely horrible even with the most basic renders, for instance at 50 max iterations and a 800x800 window i need 250ms for each frame. This gets exponentially worse as i start to zoom in, like 800ms for a portion of coordinates that have 50 iterations. Do you have any advice? By the way its not a rendering issue, as i tested it and the vast majority of the time comes from the computation
ОтветитьYour really good at making simulations!
I have a suggestion.
You should try making a simulation like the powder toy "TPT" for short but in 3D!
That would be pretty cool.
Your English has improved so much since the phalanx video
Ответитьmake your own triple precision type and see how far that goes
Ответитьi love your videos and i'd like to start using c++ as well, but i can't decide which ide would work best, any ideas?
Ответитьthere's a cock on your fractal
ОтветитьOui oui baguette
ОтветитьHello, can you make a simple explanation for AI and deep learning?
ОтветитьI think he's french lol
ОтветитьPls do more neural nertwork
ОтветитьVery beautiful video! All the aspects were so well done. Especially underrated is the sound mixing and the music that follows the camera down at the end. Thank you very much for making this! For 11 minutes of watch time it probably took much longer than that to make and produce. I appreciate the time and effort you took.
ОтветитьAvoue tu es français ?
ОтветитьThere very nice book about fractal : Fractal Geometry — Kenneth Falconer, and Fractals everywhere — Barnsley M.F. , and Chaos and Fractals — Peitgen, Jurgens, Saupe —.
ОтветитьWhat IDE do you use?
ОтветитьSalut , je voulais savoir sur quelle plateforme on pourrait communiquer.
Je laisse ce commentaire en français car l'accent ne trompe pas 😂
Kid: "What if it's made of dragons? And the dragons are made of even SMALLER dragons? And those are made of even SMALLER dragons? And it's just that, forever?"
Parent: "Fractal."
Kid: :O
I think we've all asked the "what if it's made of more of it" question before.
T’es vidéos sont très intéressantes! Tu ne les fais pas en français ?
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