Lori and Rob Talk: How Should Difficulty Work In Narrative Based Games?

Lori and Rob Talk: How Should Difficulty Work In Narrative Based Games?

1UpBebop

54 года назад

186 Просмотров

The modern JRPG on the PS5 or Xbox X is full of combat. And not quick combat of the olden days where most battles can be wrapped up in seconds, including end game bosses. It seems fights have just gotten longer and longer over the years with most bosses in Final Fantasy 7 Remake taking around 10 minutes to complete. Other games like Octopath, Bravely Default, and more all share this common RPG trope of throw tons of boss battles at the player that take upwards of 10 or more minutes to complete.

Is this a good design? Do people actually like this? Is this just stat padding to make RPGs feel longer? Lori and Rob discuss the merits and downfalls of filling a narrative based game that has an engaging story with combat, difficult and confusing battles, and time sinking content.
Ссылки и html тэги не поддерживаются


Комментарии:

@enshk79
@enshk79 - 15.05.2024 02:42

This is such a great video and great point.
Im at the extreme on this when I played Elder Scrolls Oblivion and Fallout 3 on the easiest difficulty lol. I just wanted to experience the world and the quests and little stories and the characters you came across.
Interestingingly, these are two of my most played games ever.

Ответить
@darcy7257
@darcy7257 - 01.09.2024 10:35

SOlid video

Ответить