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Ответитьponte is the best thank for this video
ОтветитьRyuu Sensei.. you are the best teacher i ever had..😁.. (i thought josh sir will teach sci-fi course but its yours yayyy🤩)
ОтветитьYou're so efficient that you even spell inefficient with one F....I spell neighbour....naybor
ОтветитьThanks ! How many time i try to explain that modeling with quad is not always needed. Try to understand the needs rather than stupidly applying rules
ОтветитьFantastic, thank you!
ОтветитьAnother killer tutorial! Good stuff!
ОтветитьThat free blender course took me so much longer than 4 hours. Spent like 2 weeks on it more than a year ago. 😂 I came back to it so many times when I didn't know what to do. I'm so glad I took it. Insane class for free. Thanks Ryu.
ОтветитьThanks for another video, I appreciate it
ОтветитьVery good tutorial.
ОтветитьNext time you do an intro like that make sure you have a "Quad Boy" T-shirt on :)
ОтветитьFriend, is it possible to bake with this project? to use in animation with loaded textures
ОтветитьI have HopsCutter and Machine Tools. Is there a difference between Mirror function between them? What is the general difference between symmetrizing something and mirroring? Can I set up one of them to symmetrize the mesh and the other one to mirror it?
ОтветитьBrilliant, i always amazed by your progress and learn anything new each time.
One question i have , is this addon materialpacks make readymade models for ceramic, plaster, glass and other architectural material for quick view.
Getting that neighbour titty milk at the dark of night really requires you to be efficient
ОтветитьThis is the perfect asset for a game CGA, or all 3D industry, just not for bending, remember that, but in-game, things about little, no bending it all, just character, and maybe trees but, that no hard surface, that's make different....maybe some bending rivers also different work, and have others rar situation with bending hard surface models.....and you make perfect asset nice work, keep going, and hops give the vanilla blender stuff what is in 3dsmax Maya is available without addons, that is the package, but I can with all that's menus you gonna crazy, best modeling tools, purely modeling for me is blender!
ОтветитьThank You) Your designs are very cool)
ОтветитьWait he is a templar? O_O XD
ОтветитьAs always, thank you Ryuu for how incredibly brilliant your mind is, your designs continually push me to improve and be the best version of myself as an artist that I can be.
ОтветитьYou are my favorite 💯 , as a student that's new to this domain I learn so fast and easily from all your videos and courses, love your way of teaching keep it up as always 🙌
ОтветитьGreat vid thank you man. I don't understand the hate at all
ОтветитьI think you would make a great teaching if you show a complete work of art that lacks the precision you put in geometric details. By comparing them, we will immediately see the importance, effects and power derived from those details
ОтветитьSo i really need to get more fluent and productive in hard surface. I have a good understanding in Blender for sub-d, albeit a bit slow, would the Game Package be a good start?
ОтветитьBlender Bros have a lot of good information but what I'm struggling to find is how to easily move all your settings and plugins from one Blender version to the next i.e. Blender 3.6 -> 4.0
Ответитьthis video shoked me ,what a crap it is....useless crap..every time the same symetrical crap!!! im trying to make some asimetrical arhitecture faces..ornaments arhitectural elements..and your videos are completely useless ..i watch them to find some solutions..and ZERO!!!! a child can make an grenade or binoculars or sci fi box ..make something hard to construct to see your solutions!! like a building wich has decorations wich arent symetrical dont play like children
ОтветитьThanks You so much sir!
Ответитьi have looked for hardsurface tutorial but HONESTLY you are the one who helped me a lot to understand and also the WORKFLOW, Thank you so much
ОтветитьThank you so much for this tutorial! you've made issues i had with hard-surface modelling and topology a thing of the past
ОтветитьIs this "ngon" mesh usable for example in film industry? Because u know this type of product will never be stretched or animated with deformations like for example human hands. If normals looks right, its ok. Am I wrong?
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