Google Cardboard Hands-On

Google Cardboard Hands-On

Jon Rettinger

10 лет назад

109,473 Просмотров

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@JustGraphic87
@JustGraphic87 - 23.09.2024 15:29

Even the ad that played before the video was Garnier UV Mist. Thank you so much for another UV video, I always struggle with UV. Stack Similar trick was great, I will be using it a lot from now on, I was working on a scene where there are many similar shaped objects, this will surely free up uv space.

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@gorkemuzun7451
@gorkemuzun7451 - 23.09.2024 15:40

U can select hard edges etc in maya just use selection constraints

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@RevizionArts
@RevizionArts - 23.09.2024 15:57

Thanks for the video! Btw, in Maya you have selection constraints(Select menu - > Use constraint), where you can choose several options like selecting hard edges etc. Perhaps it's same what Blender has. There is also angle constraints in those options and even more for different component type(edge/vert/face). Pretty cool. But not super intuitive, imo.

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@samcraftYT
@samcraftYT - 23.09.2024 16:14

I always find hard to grow selection. The hotkey is " > " or CTRL+" > " but for me on an canadian english keyboard but using the US keyboard what is working is the Shift + " > " (technically a ' . ")

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@zurovskyvision
@zurovskyvision - 23.09.2024 16:22

Hello! Those are pretty neat tips, thank you! Regarding selecting sharp edges, there is an option/tool in Maya by default under the Select Tab, I think, called Use Constraint and there you can specify to select by smoothing (hard, smooth) or by Angle (min/max), but the script that You created it's really nice and handy!

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@rachelpao2850
@rachelpao2850 - 23.09.2024 19:29

Thank you so much again, I've learned new unwrapping tips I wanted to ask, there are times when my UVs don't get stitched together when i try to sew them why does that happen? Is it bug?

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@Waffleisskating
@Waffleisskating - 23.09.2024 22:47

I'm glad you did not give up on maya

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@Stefan-dr7fn
@Stefan-dr7fn - 24.09.2024 11:22

Guys, if ctrl + period did not work to select neighbour faces, shift + period worked for me.

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@ClebDoesStuff
@ClebDoesStuff - 24.09.2024 13:30

Hey, 3D modeller here still with much to learn it seems :D Something you do when straightening your uvs is that you unfold the U and V separately before straightening. Does that have an effect? Would you get the same result just using unfold and straigten uvs or are there some slight differences to uvs when unfolded separately?

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@cc7993
@cc7993 - 24.09.2024 14:58

What if the size of all uv are different or all are in same size
Which is good
Or how to set all uv in a tile with resizing

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@GOKULAVASAN-tr9ti
@GOKULAVASAN-tr9ti - 24.09.2024 15:51

I have a doubt in straighten UV Curved- Set in 90 degree ---> Unfold along U & V ---> Straighten UVs. But Starting and ending remains the same it only straighten the UV of the middle part

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@OYE-ANIMATOR-N
@OYE-ANIMATOR-N - 25.09.2024 06:08

Bro how to Do 4k layout uvs

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@rohan_tongria
@rohan_tongria - 01.10.2024 14:35

guys to select neighbour faces press ( SHIFT+.) And to deselect neighbour faces press (SHIFT+,)👍

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@Kre8tivePen
@Kre8tivePen - 19.10.2024 22:14

You made UV mapping so easy for me to understand.
Thank you so much!

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@jatinjordan5888
@jatinjordan5888 - 20.10.2024 18:47

Your content is so good , damn !

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@theapexpredator157
@theapexpredator157 - 30.10.2024 06:50

How do you deal with Layout not maintaining the same texel density for all shells?

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@maximeduchamp932
@maximeduchamp932 - 01.11.2024 01:21

hi Mars, nice vidéo :), instead of the stich together button, in UV mode for the spiral, just select all edges , then unselect the seam, then press shift+righ clic, move and sew edges (on the top part). cheers!

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@utkarshkumar7513
@utkarshkumar7513 - 03.11.2024 19:56

Can you please make a detailed video on where amd where not to use triangles in 3d modelling please sir 🙏🙏

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@twal3
@twal3 - 19.11.2024 02:09

UV mapping (in Maya) always gave me the most grief. I see all of these clean UV layouts, but after the modeling process (....along with extrusions, added faces/vertices, topology alterations) - I open my UV Editor, and it looks like someone got drunk with an 'Etch-a-Sketch'. Vertices with multiple UVs on them, extruded faces with no UVs...etc.

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@jannraquitome8495
@jannraquitome8495 - 28.11.2024 18:36

is the upcoming topology course, applicable for Blender users?

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@kayakilz5525
@kayakilz5525 - 28.11.2024 18:58

I'm facing an issue while transfer attributes for copying UV
This only works for simple objects, for complex one it's not working edges are cut while transferring even I tried to merge it, and changing the sample space all the options in the attributes!!!
Help me out how to transfer attributes for a complex one and the edges cut thing...

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