3D Gaussian Splatting - Why Graphics Will Never Be The Same

3D Gaussian Splatting - Why Graphics Will Never Be The Same

IndividualKex

1 год назад

1,818,924 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@Mastakilla91
@Mastakilla91 - 28.10.2024 22:38

Thank you for not turning this into a 58 min long documentary.

Ответить
@csselement
@csselement - 30.10.2024 06:33

awesome and hilarious. my favorite combo.

Ответить
@schleepyrandy
@schleepyrandy - 30.10.2024 07:17

Now, on to use case-specific optimizations, the main issue might be capturing, storing, accessing, and displaying this kind of data to moving objects in the scene, so that we don't have an AR style effect occur that would destabilize the immersion

Ответить
@richarddrenka
@richarddrenka - 30.10.2024 17:03

absolutely unwatchable because of 'inhuman' narration, no pause, no emotion, nothing.. is this the future ?
like chewing a paper in the noble restaurant, absolutely disgusting these 'nerd' times

Ответить
@nightknight3229
@nightknight3229 - 30.10.2024 20:14

Thx for saving my time.

Ответить
@aarongolden
@aarongolden - 30.10.2024 20:24

What’s the advantage of using Gaussian splat? Great video but I’m slow at learning this 😂

Ответить
@Vipr1n-WarThunder
@Vipr1n-WarThunder - 30.10.2024 21:10

Isnt Nanite better?

Ответить
@FeelingPoyChina
@FeelingPoyChina - 31.10.2024 02:09

i guess we're not ready for this.. but our kids are gonna love it

Ответить
@mattuw82
@mattuw82 - 31.10.2024 09:12

I wonder if this will have the same problems that vocal rendering has. What will it be like to animate? Or to deform?

Ответить
@gingin7960
@gingin7960 - 01.11.2024 02:31

google maps is about to be insane

Ответить
@tsob5111
@tsob5111 - 01.11.2024 06:44

i imagine this'll have its applications in things like street view or what have you but i don't think it'll find its way much further than that

Ответить
@casualartist4202
@casualartist4202 - 01.11.2024 21:06

bill wurtz and acerola combined into one

Ответить
@HandheldGamingHQ
@HandheldGamingHQ - 02.11.2024 17:45

knock knock it's religion

oh shit wrong channel

Ответить
@MisterMunkki
@MisterMunkki - 02.11.2024 19:26

Kinda feel like I'm looking at hyperrealistic sprites, feels weird

Ответить
@hugo4it
@hugo4it - 05.11.2024 01:14

so it's like if voxels were the size of a pixel

Ответить
@RockSolitude
@RockSolitude - 05.11.2024 07:48

At some point graphics are going to become so real people will get PTSD from playing violent video games

Ответить
@KeepCold4
@KeepCold4 - 05.11.2024 11:19

what ever that neural network or ai is doing it looks uncanny af.

Ответить
@hibahprice6887
@hibahprice6887 - 05.11.2024 21:03

why game optimization will never be the same. oh, we released a remake of a 1999 game that has one location and a top-down view, if you don't have a 4090 you can go to hell

Ответить
@Avrelivs_Gold
@Avrelivs_Gold - 07.11.2024 20:39

These ideas aren't worth anything.
The application is everything.
Just like the iphone in 2007. It wasn't the first.

Ответить
@Pumpkinbros
@Pumpkinbros - 07.11.2024 23:50

this has to be essentially built from the ground up meaning we're like what 5 years maybe from it being useable probably?

Ответить
@Harry_S._Plinkett
@Harry_S._Plinkett - 08.11.2024 21:12

I don’t get it

Ответить
@DustinRudzinski
@DustinRudzinski - 09.11.2024 16:06

This works ok for still images, but when you have a scene that has lighting changing, lots of animation, etc... not as much.

Ответить
@pugglemuggle_
@pugglemuggle_ - 10.11.2024 01:35

welcome back bill wurtz

Ответить
@tehpanda64
@tehpanda64 - 11.11.2024 09:28

okay, but show me a game with it

Ответить
@BOXXYwhat
@BOXXYwhat - 12.11.2024 02:47

vram requirements have been traveling the exponential curve

Ответить
@オールマイト-y1f
@オールマイト-y1f - 12.11.2024 20:25

For anyone confused by this and it's feeling short. In a nut shell you take a few flat 2d photographs of an area then it gets processed into a fully 3d scene with some machine learning filling in the gaps based on the pictures.

Ответить
@AkaedatheLogtoad
@AkaedatheLogtoad - 13.11.2024 08:17

Welp nothing yet

Ответить
@DavidJohnsonFromSeattle
@DavidJohnsonFromSeattle - 14.11.2024 17:12

I love that it all just feels like sarcasm the entire time

Ответить
@aaronth07
@aaronth07 - 14.11.2024 19:36

So... it's just 3D point cloud. This could never do real time lighting unless i'm missing something?

Ответить
@TheForeboding
@TheForeboding - 15.11.2024 00:05

Real life graphics explained by a real life robot. Thanks. I'll go cry in a corner muttering words of glorious days past.

Ответить
@nyChannel09
@nyChannel09 - 15.11.2024 20:54

Are you eminems brother?
These ad libs man xD

Ответить
@wellimagamer8848
@wellimagamer8848 - 16.11.2024 02:45

This is perfect for when you want to buy a house, retail companies can let you download a walk around gaussian splat sim for you to explore.

Ответить
@almahnak12
@almahnak12 - 17.11.2024 03:48

wow it looks beautiful

Ответить
@Briley-gc8wn
@Briley-gc8wn - 17.11.2024 08:40

Heavily reminds me of “the history of the entire world, I guess”

Ответить
@blehbleh9283
@blehbleh9283 - 18.11.2024 11:35

If it can be dynamic and not need a ton of vram for players then maybe it's the future

Ответить
@Daktyl198
@Daktyl198 - 19.11.2024 09:33

A company in Australia called Euclidean figured out how to rasterize point cloud 3D data at high refresh rates years ago, but nobody wants to develop a game using point cloud data let alone this which is even more complex.

Ответить
@GoodInTheHighest
@GoodInTheHighest - 19.11.2024 18:40

Hey, you may have missed it, but your analogy about Gaussian splats to neural networks is a revolutionary way to represent neural networks. Neural networks are simply a high dimensional image, and using N-Dimensional Gaussian splats would dramatically speed up neural network implementations and make them far more precise and detailed. You just exposed a new form of neural network technology that will change the world.

Ответить
@sinephase
@sinephase - 19.11.2024 19:46

sweet but how much data is involved?

Ответить
@IAmManWithTheGun
@IAmManWithTheGun - 19.11.2024 23:45

Wow, so much technology, and still can’t render first-person legs

Ответить
@qmbea7125
@qmbea7125 - 20.11.2024 00:08

yeah, by now iam shure we live in a simulation

Ответить
@BoBoZoBo
@BoBoZoBo - 20.11.2024 02:25

Masterclass in explanation and editing.

Ответить
@sergeantsapient
@sergeantsapient - 20.11.2024 20:18

Doom added shadows?

Ответить
@LunarTikOfficial
@LunarTikOfficial - 20.11.2024 23:26

Crime scenes, mapping, etc.. But not video games or movies, no.

Ответить
@phant0mdummy
@phant0mdummy - 21.11.2024 05:47

Me, watching the video and still not even getting git.

Ответить
@Mr.Joe_Daddy
@Mr.Joe_Daddy - 21.11.2024 06:14

Ah, so that's how unrecord did it

Ответить
@theneverwas2835
@theneverwas2835 - 21.11.2024 21:48

You lost me at splat.

Ответить
@RMJ1984
@RMJ1984 - 22.11.2024 00:30

I'm here one year later. And i just wanna talk about how disappointed i am that this changed nothing. Everything is still the same. What went wrong?.

Ответить
@shad0w137.
@shad0w137. - 22.11.2024 20:19

Well, it looks more like a niche application.
It can't store logic. It doesn't work with objects. It can "create" an image, it works on existing ones.
How do I see it?
1. You render cool models and scenes from a shitload of angles
2. You put it all that into gaussian splatting
3. You can move and explore an extremely high-quality model realtime

Would be great to see street viewing like that on Google Maps.
Perfect opportunity for websites to look even cooler on all devices (using pre-made scenes).

Maybe there'll be a new era of 3D-videos.

Ответить
@cdreyes81
@cdreyes81 - 23.11.2024 06:20

New tech like this won't be standard for like 20 years

Ответить