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Thank you for not turning this into a 58 min long documentary.
Ответитьawesome and hilarious. my favorite combo.
ОтветитьNow, on to use case-specific optimizations, the main issue might be capturing, storing, accessing, and displaying this kind of data to moving objects in the scene, so that we don't have an AR style effect occur that would destabilize the immersion
Ответитьabsolutely unwatchable because of 'inhuman' narration, no pause, no emotion, nothing.. is this the future ?
like chewing a paper in the noble restaurant, absolutely disgusting these 'nerd' times
Thx for saving my time.
ОтветитьWhat’s the advantage of using Gaussian splat? Great video but I’m slow at learning this 😂
ОтветитьIsnt Nanite better?
Ответитьi guess we're not ready for this.. but our kids are gonna love it
ОтветитьI wonder if this will have the same problems that vocal rendering has. What will it be like to animate? Or to deform?
Ответитьgoogle maps is about to be insane
Ответитьi imagine this'll have its applications in things like street view or what have you but i don't think it'll find its way much further than that
Ответитьbill wurtz and acerola combined into one
Ответитьknock knock it's religion
oh shit wrong channel
Kinda feel like I'm looking at hyperrealistic sprites, feels weird
Ответитьso it's like if voxels were the size of a pixel
ОтветитьAt some point graphics are going to become so real people will get PTSD from playing violent video games
Ответитьwhat ever that neural network or ai is doing it looks uncanny af.
Ответитьwhy game optimization will never be the same. oh, we released a remake of a 1999 game that has one location and a top-down view, if you don't have a 4090 you can go to hell
ОтветитьThese ideas aren't worth anything.
The application is everything.
Just like the iphone in 2007. It wasn't the first.
this has to be essentially built from the ground up meaning we're like what 5 years maybe from it being useable probably?
ОтветитьI don’t get it
ОтветитьThis works ok for still images, but when you have a scene that has lighting changing, lots of animation, etc... not as much.
Ответитьwelcome back bill wurtz
Ответитьokay, but show me a game with it
Ответитьvram requirements have been traveling the exponential curve
ОтветитьFor anyone confused by this and it's feeling short. In a nut shell you take a few flat 2d photographs of an area then it gets processed into a fully 3d scene with some machine learning filling in the gaps based on the pictures.
ОтветитьWelp nothing yet
ОтветитьI love that it all just feels like sarcasm the entire time
ОтветитьSo... it's just 3D point cloud. This could never do real time lighting unless i'm missing something?
ОтветитьReal life graphics explained by a real life robot. Thanks. I'll go cry in a corner muttering words of glorious days past.
ОтветитьAre you eminems brother?
These ad libs man xD
This is perfect for when you want to buy a house, retail companies can let you download a walk around gaussian splat sim for you to explore.
Ответитьwow it looks beautiful
ОтветитьHeavily reminds me of “the history of the entire world, I guess”
ОтветитьIf it can be dynamic and not need a ton of vram for players then maybe it's the future
ОтветитьA company in Australia called Euclidean figured out how to rasterize point cloud 3D data at high refresh rates years ago, but nobody wants to develop a game using point cloud data let alone this which is even more complex.
ОтветитьHey, you may have missed it, but your analogy about Gaussian splats to neural networks is a revolutionary way to represent neural networks. Neural networks are simply a high dimensional image, and using N-Dimensional Gaussian splats would dramatically speed up neural network implementations and make them far more precise and detailed. You just exposed a new form of neural network technology that will change the world.
Ответитьsweet but how much data is involved?
ОтветитьWow, so much technology, and still can’t render first-person legs
Ответитьyeah, by now iam shure we live in a simulation
ОтветитьMasterclass in explanation and editing.
ОтветитьDoom added shadows?
ОтветитьCrime scenes, mapping, etc.. But not video games or movies, no.
ОтветитьMe, watching the video and still not even getting git.
ОтветитьAh, so that's how unrecord did it
ОтветитьYou lost me at splat.
ОтветитьI'm here one year later. And i just wanna talk about how disappointed i am that this changed nothing. Everything is still the same. What went wrong?.
ОтветитьWell, it looks more like a niche application.
It can't store logic. It doesn't work with objects. It can "create" an image, it works on existing ones.
How do I see it?
1. You render cool models and scenes from a shitload of angles
2. You put it all that into gaussian splatting
3. You can move and explore an extremely high-quality model realtime
Would be great to see street viewing like that on Google Maps.
Perfect opportunity for websites to look even cooler on all devices (using pre-made scenes).
Maybe there'll be a new era of 3D-videos.
New tech like this won't be standard for like 20 years
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