Proximity Growth - Blender Geometry Nodes 3.0 Tutorial

Proximity Growth - Blender Geometry Nodes 3.0 Tutorial

BlenderDude

2 года назад

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@petrnovy6196
@petrnovy6196 - 23.01.2022 18:17

Man, I am so happy that I discovered your chanel :) Well done :)

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@indresh86singh
@indresh86singh - 25.01.2022 20:03

Amazing tutorial, thank you, looking for more.

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@neilmarshall5087
@neilmarshall5087 - 31.01.2022 07:53

You should move your microphone off your desk. There will far less background key thumping noise.

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@bugparis7252
@bugparis7252 - 31.01.2022 15:25

Hello from Paris, (France) great tutorial for the Blender user group of Paris who start to learn geometry node, very clear thanks a lot, I've try to combine the proximity instance with an image black and white (blender logo for example) to control the proximity with the logo area, but I didnt find a good solution, any idea to setup that ?

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@mix-up9003
@mix-up9003 - 06.02.2022 19:48

Awesome dude, great job. Now I would have to look into how to do grass/plants also die to cyclically like the Forest Spirit in Princess Mononoke.

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@itscrawford
@itscrawford - 09.02.2022 17:48

helll yes! this is literally exactly what i was looking for yesterday. you rule

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@dennisholscher3182
@dennisholscher3182 - 08.03.2022 13:40

Hey thanks a lot! One question. Tried to overgrow a gate (3 dimensional object, not a plane). How can I have the rotation of each scattered object match the normal direction of my base mesh? Otherwise they are all pointing upwards. Greetings :)

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@alexandrbondar4373
@alexandrbondar4373 - 15.04.2022 16:21

I just waste my time watching on this crap

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@raffagr8204
@raffagr8204 - 27.04.2022 15:16

hi, how do you do the bounding box over ur grass instances? Nice tutorials, thx!

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@ivomelders
@ivomelders - 13.05.2022 13:14

Awesome tutorial. Thank you!

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@PrinceWesterburg
@PrinceWesterburg - 16.05.2022 08:05

I had a problematic skin care advert but rebuilt it from scratch with this and its come out looking really good - thanks man!

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@delecio
@delecio - 23.05.2022 16:31

Great channel, so much information packed in these videos. Really great work. I have a possibly dumb question - how would you go about colouring/texturing the original grid?

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@renato2987
@renato2987 - 18.07.2022 15:51

You don't need to calculate the distance between position and the position of the geometry proximity. The geometry proximity node already have a distance socket, just plug it on the math node and it will work

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@lufiutomo8714
@lufiutomo8714 - 25.07.2022 07:47

Very amazing tutorial, I very need it, thanks

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@Emerge_
@Emerge_ - 20.08.2022 09:46

Hello! Is it possible to replace grid with the mesh?) For example, i wanna make grass grow around column

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@ivanb386
@ivanb386 - 02.09.2022 19:02

Great tutorial...Thanks!! Just a note the 'Geometry Proximity' node has a 'Distance' output, so there's probably no need to add a 'Position' and 'Distance' node. This was brought to my attention by a fellow Blender user.

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@tekyfilms
@tekyfilms - 20.09.2022 15:51

Awsome.

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@knmbsst
@knmbsst - 03.11.2022 20:34

How could i replicate this technique, but instead of instancing objects on point, to do it to many premade objects within a collection and affect their transform??? when i plug this nodes sequence to the transform it throws an error, i think it sbecause its not the same type of data as instancing, but i can't find any info on what i'm trying to do. Thank you in advance!

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@vegalatt9774
@vegalatt9774 - 28.12.2022 19:37

I have a question, why is combine xyz node still needed if you have to connect all three axis

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@darkworldofficials
@darkworldofficials - 04.01.2023 13:22

Loved This. Could we particularly convert just white plane into shadow catcher so that we can get more realistic shadow of grass on our ground plane ?

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@simonw.1223
@simonw.1223 - 10.02.2023 00:48

Well its pretty laggy for me. What should i do to make it lag less?

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@blackswan6386
@blackswan6386 - 02.04.2023 02:54

i took some nice garden flowers in it, its really awsome, i had some problems with a cube, the power of the distribution looks lost the power in the middle of the cube so its only atracting on the face sides. dont know how to fix, but i love it, maybe next days i can fix it. ciao - how to make own noise textured ground liek a real forrest walk path or something, thanks sir amazing tutorial ! we all love it ciao

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@rogper
@rogper - 24.04.2023 18:40

Great tuturial! Would it be possible to make it affect the density instead of the instances scale... this because memory wise it still uses the original number of instances, so we don't see them but the computer still has to compute them.

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@monkeystudio298
@monkeystudio298 - 08.07.2023 03:27

Amazing channel! Great tutorials!

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@Jellybeancracker
@Jellybeancracker - 13.07.2023 08:10

How the heck did you learn the nodes?

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@jyuni478
@jyuni478 - 25.07.2023 10:51

hey, i want to use a grid as a shadow catcher but when i turn on the shadow catcher it's also made grass as a shadow catcher. any solution? thanks

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@JuliusMoledjo
@JuliusMoledjo - 01.08.2023 15:30

your work really helpin' me, but please tell me how to render just the grass and shadow without the plane? please

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@MolediesOflife
@MolediesOflife - 18.09.2023 16:34

do u know how to make growth trees

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@FootyToonz
@FootyToonz - 19.09.2023 07:06

Awesome
but how can I make it grow then stops disappearing !

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@NPC_YouTube
@NPC_YouTube - 23.10.2023 01:13

ive been trying to do this with collections of growing box instead of single growing box, for anyone curious and haven't figured it out yet, use collection info(reset children with relative) and plug it with realize instances before geometry proximity.

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@supertosters1
@supertosters1 - 01.03.2024 12:08

Спасибо большое мужик, ты меня очень сейчас выручил)

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@jingpan-tv5nn
@jingpan-tv5nn - 21.04.2024 12:18

dude where can i get that grass object??

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@yujitsuge5249
@yujitsuge5249 - 28.07.2024 19:50

Hi, thank you for great tutorial!
And this might be basic, but could you tell me how do you turn off the grid and render only grass?

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